
Tucked away in a quiet corner of Sega’s booth I stumbled upon a small set-up for The Castle Of Illusion Starring Mickey Mouse, a re-imagining of the classic Genesis title. After the success (I’m not counting the sequel) of Disney Epic Mickey, the mischievous mouse has never been so popular in gaming circles.
The game is a 2D/3D platformer. What this means is that the hub world, boss battles and special sections are played as in a 3D platformer and the principle game is a standard 2D platformer. Now I’m going to be perfectly honest, I didn’t much care for the controls, they felt far too loose and imprecise, something that I suspect is caused by the game using the same jumping mechanic for the 3D and 2D sections. I really do hope that this issue gets ironed out before the game is released because apart from this issue this has the potential to be an excellent title...
Source:
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