Mark Cerny, the PlayStation 4's lead architect, claims that it will be a few years before developers can really get the most out of Sony's new console.
In a talk with Polygon, Cerny said, "We set our target at 10 times the PlayStation 3's performance, because that's what we felt we needed to achieve in order to differentiate the titles."
"I believe we are at that level of performance. I mean, the million pre-orders we have is, I think, speaking to that."
Sony also pointed out during its PlayStation 4 reveal that the machine's design had been influenced by conversations with developers in order to make it easier to develop for than the company's previous consoles.
"It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory," Cerny says.
"Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customisation that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."
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