Note that the skills for all character classes are subject to change ahead of the game's release, and subsequent to it. They are divided into Active and Passive skills.
The following are the Demon Hunter's skills, as of April 2012:
Hungering Arrow (required level: 1) - Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets. Generates 3 Hatred.
Impale (required level: 2) - Fire a massive shot to impale a target for 250% weapon damage. Costs 25 Hatred.
Entangling Shot (required level: 3) - Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. Generates 3 Hatred.
Caltrops (required level: 4) - Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. Costs 6 Discipline.
Rapid Fire (required level: 5) - Costs 20 Hatred initially, and an additional 10 Hatred while channeling. Rapidly fire for 228% weapon damage as Physical.
Smoke Screen (required level: 8) - Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds. Costs 14 Discipline.
Vault (required level: 9) - Tumble acrobatically 35 yards. Costs 8 Discipline.
Bola Shot (required level: 11) - Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards. Generates 3 Hatred.
Chakram (required level: 12) - Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path. Costs 10 Hatred.
Preparation (required level: 13) - Instantly restores all Discipline. Has a cooldown of 45 seconds.
Evasive Fire (required level: 14) - Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. Generates 4 Hatred & costs 4 Discipline if you backflip.
Grenades (required level: 15) - Throw out three grenades that explode for 95% weapon damage as Fire each. Generates 3 Hatred.
Shadow Power (required level: 16) - Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds. Costs 14 Discipline.
Companion (required level: 17) - Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical. Costs 10 Discipline.
Fan of Knives (required level: 17) - Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds. Costs 20 Hatred & has a cooldown of 10 seconds.
Spike Trap (required level: 17) - Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. Generates 30 Hatred.
Strafe (required level: 19) - Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed. Costs 15 Hatred.
Elemental Arrow (required level: 20) - Shoot an elemental charged arrow that deals 155% weapon damage as Fire damage to all targets it passes through. Costs 10 Hatred.
Marked for Death (required level: 21) - Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. Costs 3 Discipline.
Multishot (required level: 22) - Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area. Costs 40 Hatred.
Sentry (required level: 25) - Drop a turret on the ground. The turret begins firing at nearby enemies for 20% of weapon damage. Lasts 30 seconds. Costs 10 Discipline.
Cluster Arrow (required level: 27) - Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each. Costs 50 Hatred.
Rain of Vengeance (required level: 30) - Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area. Has a cooldown of 30 seconds.
Tactical Advantage (required level: 10) - Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt (required level: 10) - Every 10 seconds your next normal attack will immobilize your target for 3 seconds.
Vengeance (required level: 13) - Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
Steady Aim (required level: 16) - As long as there are no enemies within 10 yards, all damage is increased by 20%.
Cull the Weak (required level: 20) - Damage against slowed enemies increased by 15%.
Night Stalker (required level: 20) - Critical Hits have a chance to restore 1 Discipline. Discipline is used to fuel many of your tactical and defensive skills.
Brooding (required level: 25) - As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum health per second.
Hot Pursuit (required level: 27) - Whenever you are at full Hatred, movement speed is increased by 15%.
Archery (required level: 30) - Gain bonuses based on weapon held:
- Bow: +15% increased damag.
- Bonus with crossbows: +50% critical damage.
- Bonus with hand xbows: +10% chance to critical hit.
Numbing Traps (required level: 30) - Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
Perfectionist (required level: 35) - Reduces the Discipline cost of all skills by 10%.
Custom Engineering (required level: 40) - The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%.
Grenadier (required level: 45) - Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
Sharpshooter (required level: 50) - Gain a 3% chance to critical hit every second. This bonus is reset 1 second after you successfully critical hit.
Ballistics (required level: 55) - Damage from rockets increased by 50% (rockets are fired from certain socketed skill effects).