As with all of the character classes in the game, the Monk's skills are subject to change at any time. This list of skills is correct as of April 2012. The Monk has 21 Active skills and 14 Passive skills. The Monk's Active skills can be further divided into those which generate Spirit (often combos, which can be mixed and matched), those that cost Spirit (typically finishing moves), and Mantras (better known as Auras).
Fists of Thunder (Combo skill. Required level: 1) - Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. Generates 6 Spirit per attack.
Lashing Tail Kick (requried level: 2) - Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. Costs 30 Spirit.
Deadly Reach (required level: 3) - Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. Generates 6 Spirit per attack.
Blinding Flash (requried level: 4) - Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. Costs 10 Spirit & has a cooldown of 15 seconds.
Tempest Rush (required level: 5) - Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. Costs 15 Spirit plus an additional 10 Spirit per second.
Breath of Heaven (required level: 8) - A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. Costs 25 Spirit & has a 15 second cooldown.
Dashing Strike (Combo skill. Required level: 9) - Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. Costs 25 Spirit.
Crippling Wave (Combo skill. Required level: 11) - Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. Generates 6 Spirit per attack.
Wave of Light (required level: 12) - Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. Costs 75 Spirit.
Exploding Palm (required level: 13) - Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. Costs 40 Spirit.
Cyclone Strike (required level: 14) - Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. Costs 50 Spirit.
Way of the Hundred Fists (Combo skill. Required level: 15) - Unleash a rapid series of punches that strikes enemies for 140% weapon damage. Generates 6 Spirit per attack.
Serenity (required level: 16) - You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. Costs 10 Spirit & has a cooldown of 20 seconds.
Seven Sided Strike (required level: 17) - Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. Costs 50 Spirit & has a cooldown of 30 seconds.
Mantra of Evasion (required level: 19) - Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra; you can only have one Mantra active at a time. Costs 50 spirit.
Mantra of Retribution (required level: 21) - Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. Costs 50 Spirit.
Sweeping Wind (required level: 21) - Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. Costs 75 Spirit.
Inner Sanctuary (required level: 22) - Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. Costs 30 Spirit & has a 20 second cooldown.
Mystic Ally (required level: 22) - Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. Costs 25 Spirit.
Mantra of Healing (required level: 26) - Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 1240.4 Life per second.This is a Mantra. You can only have one Mantra active at a time. Costs 50 Spirit.
Mantra of Conviction (required level: 30) - Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. Costs 50 Spirit.
Resolve (required level: 10) - Damage you deal reduces enemy damage by 25% for 2.5 seconds.
Fleet Footed (required level: 10) - Increase base movement speed by 10%.
Exalted Soul (required level: 13) - Increases maximum Spirit by 100.
Transcendence (required level: 16) - Every point of Spirit spent heals you for 62 Life.
Chant of Resonance (required level: 20) - Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
Seize the Initiative (required level: 20) - Your Defense is increased by 100% of your Dexterity.
The Guardian's Path (required level: 24) - While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
Sixth Sense (required level: 27) - Your dodge chance is increased by an amount equal to 30% of your chance to critical hit.
Pacifism (required level: 30) - While stunned, feared or charmed, all damage taken is reduced by 75%.
Beacon of Ytar (required level: 35) - Reduces all cooldowns by 15%.
Guiding Light (required level: 40) - Whenever you heal another player with an active skill, you and the other player deal 16% more damage for 10 seconds.
One With Everything (required level: 45) - Your resistance to all elements is equal to your highest elemental resistance.
Combination Strike (required level: 50) - Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
Near Death Experience (required level: 58) - When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds.