Alteration changes the laws of nature to suit the caster. It is primarily a non-combat school of magic, instead focusing on aiding the caster and his abilities and perception.
Spells
Novice (0)
Candlelight - create a hovering light that lasts for one minute and follows you.
Equilibrium - convert health into magicka
Oakflesh - improve armor rating by 40 for one minute
Apprentice (25)
Magelight - create a hovering light that lasts for one minute and sticks to where it hits.
Stoneflesh - improve armor rating by 60 for one minute.
Adept (50)
Detect Life - highlight living creatures. They can be seen through walls.
Ironflesh - improve armor rating by 80 for one minute.
Telekinesis - pull an object towards you
*waiting for tables*











