Pokemon Platinum Version
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    Items

    Running Shoes:
         Early on in the game you are given running shoes. This allows you to move faster throughout the world.


    Technical Machines
         Technical Machines are simply easier ways to learn moves. You can accumulate these devices throughout the game and can even sell the ones you do not want for money. The machines allow the trainer to teach their pokemon a specific move that might be needed. Some machines can be used more than once, but generally they are a one shot deal. Once the move is taught then the machine will disappear.

     

    Numbr     Name                  Description                                                        Type

     

    01            Focus Punch      A powerful punch attack. The user                 Fight

                                                   flinches if hit.
    02            Dragon Claw      Slashes the foe with sharp claws.                Dragon
    03            Water Pulse       Attacks with ultrasonic waves. May                Water

                                                  confuse the foe. 
    04            Calm Mind          Raises SP. ATK and SP. DEF by                    Psychic

                                                  focusing the mind. 
    05            Roar                    Makes the foe flee to end the battle.               Normal
    06            Toxic                   Poisons the foe                                                   Poison
    07            Hail                     Summons a hailstorm that strikes every       Ice

                                                 turn. 
    08            Bulk Up              Bulks up the body to boost both ATTACK      Fight

                                                 and DEFENSE. 
    09            Bullet Seed       Shoots 2 to 5 seeds in a row to strike the     Grass

                                                 foe. 
    10           Hidden Power   The effectiveness varies with the user.          Normal
    11           Sunny Day          Boosts the power of FIRE- type moves          Fire

                                                 for 5 turns. 
    12           Taunt                   Taunts the foe into only using attack             Dark

                                                 moves. 
    13            Ice Beam           Blasts the foe with an icy beam that may      Ice

                                                 freeze it. 
    14            Blizzard              Hits the foe with an icy storm that may           Ice

                                                 freeze it. 
    15            Hyper Beam     Powerful, but leaves the user immobile       Normal

                                                the next turn. 
    16            Light Screen    Creates a wall of light that lowers                  Psychic

                                                SP. ATK damage. 
    17            Protect             Creates a Barrier that evades attack.              Normal

                                               Does not work all the time. 
    18            Rain Dance     Boosts the power of WATER- type moves     Water

                                                for 5 turns. 
    19            Giga Drain       An attack that steals half the damage            Grass

                                                inflicted. 
    20            Safeguard        A mystical force prevents all status                Normal

                                               problems.
    21            Frustration       An attack that is stronger if the trainer is        Normal

                                               disliked. 
    22            Solarbeam      Absorbs light in one turn, then attacks           Grass

                                               next turn. 
    23             Iron Tail          Attacks with a rock-hard tail. May lower           Steel

                                              DEFENSE. 
    24            Thunderbolt   A strong electrical attack that may paralyze    Electric

                                              the foe. 
    25            Thunder         A lightning attack that may cause paralysis.   Electric
    26            Earthquake   A powerful quake, but has no effect on            Ground

                                             flying foes. 
    27            Return            An attack that increases in power with              Normal

                                             friendship. 
    28            Dig                  Digs underground the first turn and strikes     Ground

                                             next turn.
    29            Psychic          A powerful psychic attack that may lower         Psychic

                                             SP. DEF. 
    30           Shadow Ball  Hurls a black blob that may lower the               Ghost

                                             foe's SP. DEF. 
    31           Brick Break    Destroys barriers such as REFLECT and        Fight

                                            causes damage. 
    32           Dble Team    Creates illusory copies to raise                          Normal

                                            evasiveness. 

    33           Reflect            Creates a wall of light that weakens                  Psychic

                                            physical attacks. 
    34          Shk Wave       A fast and unavoidable electric attack.               Electric
    35          Flm thrower   A powerful fire attack that may inflict a burn.     Fire
    36          Sldge Bomb  Sludge is hurled to inflict damage.                     Poison

                                             May also poison. 
    37          Sandstorm    Causes a sandstorm that rages for several     Rock

                                            turns. 
    38          Fire Blast       A fiery blast that scorches all. May cause a       Fire

                                           burn. 
    39          Rock Tomb   Stops the foe from moving with rocks and        Rock

                                           cuts SPEED.
    40          Aerial Ace      An extremely speedy and unavoidable              Flying

                                           attack. 
    41         Torment         Torments the foe and stops successive           Dark

                                          use of a move. 
    42         Facade          Boosts ATTACK when burned, paralyzed,          Normal

                                         or poisoned. 
    43         Scret Pwr      An attack with effects that vary by location.          Normal
    44         Rest              The user sleeps for 2 turns, restoring HP           Psychic

                                        and status. 
    45         Attract           Makes the opposite Gender less likely to            Normal

                                        attack.
    46         Thief             While attacking, it may steal the foe's held          Dark

                                        item. 
    47         Steel Wing   Strikes the foe with hard wings spread wide.     Steel
    48         Skill Swap    The user swaps special abilities with the           Psychic

                                         target. 
    49         Snatch          Steals the effects of the move the foe uses        Dark

                                         next. 
    50        Overheat       Allows a full-power attack, but sharply lowers     Fire

                                        SP. ATK.
    51        Roost            Restores half of max HP                                          Flying
    52        Focus Blst    May lower foe's SP.DEF one stage                        Fight
    53        Energy Ball   May lower foe's SP.DEF one stage                       Grass
    54        False Swipe An attack that leaves the foe with at least 1 HP.  Normal
    55        Brine              Power doubles if foe's HP is less than half         Water
    56        Fling              Hurls out held item, power depends on held       Dark

                                        item
    57        Chrg Beam  High chance of raising user's SP.ATT one          Electric

                                       stage 
    58        Endure         Endures any attack for 1 turn, leaving at least     Normal

                                       1HP. 
    59        Drgn Pulse  No Added Effect                                                         Dragon
    60        Drain Punch User recovers half the damage inflicted              Fight
    61        Will-o-wisp  Inflicts a burn on the foe with intense fire.             Fire
    62        Silver Wind  A powdery attack that may raise abilities.              Bug
    63        Embargo     Foe is unable to use held items                              Dark
    64        Explosion    Inflicts severe damage but makes the user         Normal

                                       faint. 
    65       Shdw Claw   High critical hit ratio                                                   Ghost
    66       Payback        Power doubles if user receives damage first       Dark
    67       Recycle         Recycles a used item for one more use.              Normal
    68       Giga Impact  User cannot attack next turn                                    Normal
    69       Rock Polish  Raises users SPEED two stages                          Rock
    70       Flash              Looses a powerful blast of light that cuts             Normal

                                        accuracy. 
    71      Stone Edge   High critical hit ratio                                                   Rock
    72      Avalanche      Power doubles if user receives damage first      Ice
    73      Thder Wave   A weak jolt of electricity that paralyzes the foe.    Electric
    74      Gyro Ball        Power depends on foe's SPEED                           Steel
    75      Swrds Dnce  A fighting dance that sharply raises ATTACK.     Normal
    76      Stealth Rock Causes damage when foe switches Pokémon  Rock
    77      Psych Up       Copies the foe's effect(s) and gives to the user. Normal
    78      Captivate       Lowers opposite Gender foe's SP.ATT two          Normal

                                       stages
    79      Dark Pulse    May cause foe to flinch                                              Dark
    80      Rock Slide     Large boulders are hurled. May cause                  Rock

                                       flinching.
    81      X-Scissor       No Added Effect                                                          Bug
    82      Sleep              Talk Uses an own move randomly while              Normal

                                        asleep.
    83      Natural Gift    Power and type of move depends on the held     Normal

                                       berry 
    84     Poison Jab     May poison foe                                                           Poison
    85     Dream Eater   Takes one half the damage inflicted on a            Psychic

                                        sleeping foe.
    86     Grass Knot      Power increases if foe is heavy                             Grass
    87     Swagger          Confuses the foe, but also sharply raises           Normal

                                        ATTACK. 
    88     Pluck                Power doubles if foe is holding a berry                Flying
    89     U-Turn             User switches out automatically after attack       Bug
    90     Substitute       Creates a decoy using 1/4 of the user's               Normal

                                       maximum HP. 
    91    Flash Cannon May lower foe's SP.ATT one stage                       Steel
    92    Trick Room      Slower Pokémon attacks first in 5 turns             Psychic

     

    Below are TMs that are rewards which can be used after a gym badge is obtained. They are also used in order to open new areas to explore.

     

    HM01 Cut             Cuts the foe with sharp scythes, claws, etc.                  Normal
    HM02 Fly               Flies up on the first turn, then strikes the next turn.     Flying
    HM03 Surf            Creates a huge wave, then crashes it down on the     Water

                                   foe.
    HM04 Strength    Builds enormous power, then slams the foe.               Normal
    HM05 De Fog      Lowers foe's evasiveness                                                 Flying
    HM06 Rock Smash A rock-crushing attack that may lower DEFENSE.   Fight
    HM07 Waterfall   Charges the foe with speed to climb waterfalls.           Water
    HM08 Rock Climb May induce confusion                                                      Normal

     


    Bicycle
         The bicycle is earned later in the game when more of the world is open to the trainer but it is getting harder to travel around. The bike allows for faster travel along with letting you get to specific areas that can not be accessed by foot.


    Berries
         Along the road there are areas for soft, fertial soil. It is in these spots that berries can be planted. Berries can do a mulititude of things from restoring health to fixing an ailment on the pokemon. They take some time to grow and if they are neglected then they will no longer grow there. Berries can also be mixed into dishes that can boost certian traits of the pokemon to better enhance their chances in the Pokemon Contests.

    Pokemon Platinum Version Discussion

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