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Miyamoto Wanted to Tone Down Killing in GoldenEye on N64

26th October, 0 replies

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GoldenEye 007 for the Nintendo 64 was one of the platform's most well regarded releases, but apparently the game could have been a whole lot different.

"Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge," the game's co-designer, Martin Hollis, told The Guardian.

"For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red."

Nintendo developer Shigeru Miyamoto went so far as to fax a message to developer Rare requesting that the company tone down the violence in the game and even eliminate close-up killing.

"One point was that there was too much close-up killing – [Miyamoto] found it a bit too horrible," added Hollis. "I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital."

Source:

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