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Axe (Dota 2)

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Axe (Dota 2) - Axe Skills

This page details each of Axe's abilities/skills.

First Ability

Berserker's Call [Keybind: Q]
AbilityAffects
No Target Enemies
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
  • Radius: 300
  • Bonus Armor: 40
  • Duration: 2/2.4/2.8/3.2
  • Cooldown: 16/14/12/10
  • Mana Cost: 80/90/100/110
Lore: Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
  • Berserker's Call affects invisible units, as well as units with magic immunity.
  • Enemies who are taunted by Berserker's Call will be frozen for the duration if Axe dies or couldn't be attacked.
  • Does not affect towers.

Second Ability

Battle Hunger [Keybind: W]
AbilityAffectsDamage
Target Unit Enemies Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
  • Duration: 10
  • Movement Slow: 12%
  • Bonus Movement Speed: 10%
  • Damage Per Second: 16/24/32/40
  • Cooldown: 20/15/10/5
  • Mana Cost: 75
Lore: Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Can be purged.
  • Killing illusions, denying a friendly creep or destroying buildings will also remove the debuff.
  • Units affected by Battle Hunger cannot be denied.
  • Killing using summons does not remove debuff.
  • Has a maximum range of 750.

Third Ability

Counter Helix [Keybind: E]
AbilityAffectsDamage
Passive Enemies Physical
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
  • Radius: 275
  • Chance to Helix: 20%
  • Damage: 100/135/170/205
  • Cooldown: 0.45/0.4/0.35/0.3
Lore: Axe is the only reinforcements this army needs.
  • Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
  • Attacks from mechanical units cannot trigger Counter Helix. This includes Towers, Siege Creeps, Plague Wards, Serpent Wards, the Death Ward, and some others.
  • Does damage to mechanical units like Siege units.
  • Counter Helix uses Pseudo Random chance.
  • Ability is not disabled by Doom.

Ultimate Ability

Culling Blade [Keybind: R]
AbilityAffectsDamage
Target Unit Enemies Magical
Axe spots a weakness and strikes, instantly killing an enemy unit with low health, or dealing moderate damage otherwise. When an enemy hero is killed with Culling Blade, its cooldown is reset, and Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.
  • Kill Threshold: 250/350/450 (300/450/625 with Aghanim's Scepter)
  • Damage: 150/250/300Range: 150
  • Bonus Movement Speed: 40%
  • Bonus Attack speed: 40%
  • Movement Speed Radius: 900
  • Movement Speed Duration: 6 (10 seconds with Aghanim's Scepter)
  • Cooldown: 75/65/55 (6 with Aghanim's Scepter) (0 if you net a hero kill with it)
  • Mana Cost: 60/120/180
Lore: Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
  • Instant kill can't be blocked by Spell Immunity, but normal hit can.
  • Is blocked by Linken's Sphere.
  • Buff after cull can be purged.
  • If the target is under the HP threshold, Culling Blade does exactly the target's remaining health in unmitigable damage.
  • The killing blow goes through magic immunity.
  • The killing blow removes all buffs from the target unit before killing it. This includes any hero that is under the effects of Dazzle's Shallow Grave.
  • Roshan can be killed by Culling Blade.
  • Can be used on enemy couriers

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Last updated by Machina, 16th December

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Quick Details

Portrayed by
Jon St. John
Full name Mogul Khan, the Axe
Occupation General

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55 points Machina

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