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Necrophos (Dota 2)

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Necrophos (Dota 2) - Necrophos Skills

This page details each of Necrophos's abilities/skills.

First Ability

Death Pulse [Keybind: Q]
AbilityAffectsDamage
No Target Units Magical
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.
  • Radius: 475
  • Damage: 75/125/200/275
  • Heal: 70/90/110/130
  • Cooldown: 8/7/6/5
  • Mana Cost: 125/145/165/185
Lore: Combining his monk heritage with his newfound affinity for plague has a menacing result.
  • Is blocked by Spell Immunity.
  • Death Pulse can't be evaded.
  • Hits invisible units and units in Fog of War.
  • Can heal spell immune units.
  • Projectile move with about 400 movement speed.

Second Ability

Heartstopper Aura [Keybind: W]
AbilityAffectsDamage
Aura Enemies Negative Regeneration
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
  • Radius: 1200
  • Max Health Lost Per Second: 0.6%/0.9%/1.2%/1.5%
Lore: Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.
  • Heartstopper Aura deals HP Removal damage, and thus will not disable abilities or items like Blink Dagger or cancel consumables.
  • Will not affect ancient units or Roshan, despite going through spell immunity
  • Displays a debuff on enemy units if they are in the aura's radius and if Necrophos is visible. If Necrophos is out of sight, no debuff is displayed yet the HP removal still occurs.
  • Illusions usually bestow the aura that the original hero possesses. However, illusions of Necrophos do not have Heartstopper Aura.
  • Deals damage every 0.5 seconds.

Third Ability

Sadist [Keybind: E]
AbilityAffects
Passive Self
Revelling in death and pain, the Necrophos gains HP and mana regeneration for killing units. Lasts 6 seconds. Hero Kills give 10 times the bonus.
  • Duration: 6
  • Mana Regen Per Second: 2/4/6/10
  • Health Regen Per Second: 1/2/3/4
  • Hero kills: Gives 10x the current bonus rate
Lore: Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
  • Sadist is also triggered by denies.
  • Stacks with itself. Each stack operates independently.
  • Regen a total of 12/24/36/60 mana and 6/12/18/24 health (120/240/360/600 mana and 60/120/180/240 health for hero kill).

Ultimate Ability

Reaper's Scythe [Keybind: R]
AbilityAffectsDamage
Target Unit Enemy Heroes Magical
Stuns the target enemy hero, then deals damage based on how much life it is missing.
  • Range: 600
  • Stun Duration: 1.5
  • Damage Dealt Per Missing Hit Point: 0.4/0.6/0.9 (0.6/0.9/1.2 with Scepter)
  • Cooldown: 100/85/70 (70 with Scepter)
  • Mana Cost: 175/340/500 (150/340/500 with Scepter)
Lore: The amount of death and suffering in the air increases the power of the Necrophos's plague magic.
  • Reaper's Scythe now adds +30 seconds duration to the respawn timer.
  • Is blocked by Linken's Sphere.
  • Damage is blocked by Spell Immunity but the stun is not.
  • Damage is calculated and dealt at the end of the stun.
  • Instant-kill HP threshold, with the base 25% magic resist factored in and without Aghanim's Scepter, can be calculated by multiplying the enemy max health with the constants: 3/13 (23%), 9/29 (31%), or 27/67 (40%) for each respective level of the ultimate. With Scepter, the values change to 9/29 (31%), 27/67 (40%), and 9/19 (47%).
  • Even if the target is killed by another source before the damage is applied (Axe's Culling Blade being the sole exception), the kill is credited to Necrophos and he receives a Sadist buff.

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Last updated by Machina, 27th September

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Quick Details

Portrayed by
Sam Mowry
Alternative name(s) Necrolyte, Necro, Rotund'jere
Full name Rotund'jere, the Necrophos

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