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Tinker (Dota 2)

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Tinker (Dota 2) - Tinker Skills

This page details each of Tinker's abilities/skills.

First Ability

Laser [Keybind: Q]
AbilityAffectsDamage
Target Unit Enemies Pure
Fires an intense energy beam, dealing damage and blinding the target for 3 seconds, causing it to miss all physical attacks.
  • Range: 550 (1100 with Scepter)
  • Blind Duration: 3 (6 on creeps)
  • Miss Chance: 100%
  • Damage: 80/160/240/320
  • Cooldown: 14 seconds
  • Mana Cost: 95/120/145/170
Lore: Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Miss chance can be purged.

Second Ability

Heat-Seeking Missile [Keybind: W]
AbilityAffectsDamage
No Target Enemy Heroes Magical
Launches a pair of rockets at the nearest visible enemy heroes within 2500 range.
  • Radius: 2500
  • Damage: 125/200/275/350
  • Number of Targets: 2 (4 with Scepter)
  • Cooldown: 25 seconds
  • Mana Cost: 120/140/160/180
Lore: The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.
  • Is blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Unlike Tinker's other spells, Heat-Seeking Missile has an instant cast time.

Third Ability

March of the Machines [Keybind: E]
AbilityAffectsDamage
Target Point Enemies Magical
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
  • Cast Range: 300
  • Robot Spawn Radius: 900
  • Robot Collision Radius: 50
  • Robot Explosion Radius: 150
  • Duration: 6
  • Robot Explosion Damage: 16/24/32/40
  • Cooldown: 35 seconds
  • Mana Cost: 145/150/165/190
Lore: Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.
  • Is blocked by Spell Immunity.
  • March of the Machines deals universal damage through magic immunity and hits mechanical units. Damage does not affect structures.
  • Robotic minions spawn at a rate of 24 per second.

Ultimate Ability

Rearm [Keybind: R]
AbilityAffects
Channeled Self
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
  • Channeling Time: 3/2/1
  • Cooldown: 0 seconds
  • Mana Cost: 150/250/350
Lore: A new battery here, another set of rockets there, Boush continually improves on existing technology.
  • Rearm works on all items except: Black King Bar, Arcane Boots, Helm of the Dominator, Hand of Midas, Refresher Orb, Linken's Sphere, Bottle and Necronomicon.
  • Manta Style will refresh, however the old illusions will disappear when it is reused.
  • Since this spell is channeled, activating it will use mana but will not refresh abilities until it finishes casting. Interrupting Rearm (making another action, getting stunned/hexed/silenced/etc) during its channeling will waste mana and not refresh Tinker's abilities.

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Last updated by Machina, 22nd December

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Quick Details

Portrayed by
Harry S. Robins
Alternative name(s) Boush, Tink
Full name Boush the Tinker

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44 points Machina

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