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Kunkka (Dota 2)

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Kunkka (Dota 2) - Kunkka Skills

This page details each of Kunkka's skills/abilities.

First Ability

Torrent [Keybind: Q]
AbilityAffectsDamage
Target Point Enemies Magical
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
  • Range: 1500
  • Radius: 225
  • Slow Duration: 1/2/3/4
  • Movement Speed Slow: 35%
  • Damage: 120/180/240/300
  • Cooldown: 12 seconds
  • Mana Cost: 120
Lore: An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
  • Is blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • The slow can be purged.
  • The delay is 2 seconds at all levels (0.4 animation + 1.6 delay)
  • Units tossed in the air will be stunned and still able to be attacked.
  • After casting, the target area will gain a visual bubbling effect for the delay period. This can only be seen by allies.
  • Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.
  • The units are disabled for 1.53 seconds at all levels.

Second Ability

Tidebringer [Keybind: W]
AbilityAffects
Passive Enemies
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
  • Radius: 500/500/500/600
  • Damage Bonus: 15/30/45/60
  • Cooldown: 13/10/7/4
Lore: A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.
  • Is NOT blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Is NOT used by illusions.
  • Cleaved damage is only reduced by armor type, not by armor value.
  • Cooldown is not activated on denies, so the damage bonus is maintained.
  • Applies on-hit effects to main target only.
  • Cooldown is wasted on attacking towers with no cleave effect.

Third Ability

X Marks the Spot [Keybind: E]
AbilityAffects
Target Unit Heroes
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
  • Range: 350/550/750/1000
  • Duration: 4 (8 on allies)
  • Cooldown: 19/16/13/10
  • Mana Cost: 80
Lore: The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
  • If target becomes spell immune after this spell has been cast, target will not return to the X after the duration ends unless it is an allied unit.
  • Is blocked by Linken's Sphere.
  • Cannot be purged.
  • Interrupts channeling spells.
  • Provides 400 ground vision around target.
X Marks the Spot Return [Keybind: E]
AbilityAffects
No Target Heroes
This ability is available when X Marks the Spot is active on a targe. It returns the marked hero to the X.
  • Effect: Returns the marked hero to the X.
  • Mana Cost: 0

Ultimate Ability

Ghost Ship [Keybind: R]
AbilityAffectsDamage
Target Point Units Magical
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
  • Range: 1000
  • Radius: 425
  • Buff Duration: 10
  • Stun Duration: 1.4
  • Damage: 400/500/600
  • Movement Speed Bonus: 10%
  • Damage Reduction: 50% (which will be dealt after the buff wears off)
  • Cooldown: 60/50/40
  • Mana Cost: 150/200/250
Lore: The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
  • Is blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Rum buff cannot be purged.
  • Rum buff is not applied to illusions.
  • Kunkka turns to face the target point; the boat then spawns 1000 units behind Kunkka, travels forward, and finishes 1000 units ahead of Kunkka.
  • The boat has a movement speed of 650, making it need 3.07 seconds to reach the impact point.
  • Actual area of effect of ship's collision is larger than the boat itself.
  • Damage dealt after Kunkka's rum wears off has the HP Removal damage type, and will not dispell any consumables and can never kill a hero.
  • Damage dealt is not instant but overtime and it's divided by the rum's duration.

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Last updated by Machina, 18th December

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Quick Details

Portrayed by
Jon St. John
Alternative name(s) Admiral Kunka
Full name Kunkka the Admiral
Occupation Admiral of the Claddish Navy, Demon Hunter

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