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Jakiro (Dota 2)

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Jakiro (Dota 2) - Jakiro Skills

This page details each of Jakiro's abilities/skills.

First Ability

Dual Breath [Keybind: Q]
AbilityAffectsDamage
Target Unit Enemies Magical
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
  • Range: 550
  • Radius: 200 (Starting radius) / 550 (Distance) / 250 (Final radius)
  • Duration: 5
  • Damage over time: 16/36/56/76
  • Movement speed slow: 28/32/36/40%
  • Attack speed slow: 28/32/36/40%
  • Cooldown: 10 seconds
  • Mana Cost: 135/140/155/170
Lore: Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
  • Is blocked by Spell Immunity.
  • Effects can be purged.
  • Can hit units up to 950 range away.
  • Has a 0.3 second interval between each breath.
  • Damage is dealt in 0.5 second ticks.
  • Deals total damage of 80/180/280/380.

Second Ability

Ice Path [Keybind: W]
AbilityAffects
Target Point Enemies
After a short delay, a thin path of ice is created in front of Jakiro for a short period. Anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
  • Creation Delay: 0.5
  • Path Duration: 1/1.4/1.8/2.2
  • Damage: 50
  • Radius: 150
  • Range: 1100
  • Cooldown: 12/11/10/9
  • Mana Cost: 90
Lore: Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
  • Is blocked by Spell Immunity.
  • Stun debuff is applied to units that touch the Ice Path, but lasts the same time as the Path's creation, meaning if a unit touches the Path halfway it's duration, it will only be stunned for half the maximum duration.
  • Units frozen by Ice Path are completely disabled (same properties as stun).

Third Ability

Liquid Fire [Keybind: E]
AbilityDamage
Auto-Cast Magical
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
  • Duration: 5
  • Radius: 300
  • Damage per second: 12/16/20/24
  • Attack speed reduction: 20%/30%/40%/50%
  • Cooldown: 20/15/10/4
Lore: The left maw of Jakiro opens, laying waste to any in its path.
  • Is blocked by Spell Immunity.
  • Is considered a unique attack modifier.
  • Works on both units and buildings (but only deals half damages on buildings).
  • If used on an enemy tower, it will slow the tower's attacks.
  • Deals total damage of 60/80/100/120

Ultimate Ability

Macropyre [Keybind: R]
AbilityAffectsDamage
Target Point Enemies Magical
Jakiro lays down a line of flame in front of him, dealing damage per second to enemy units in a wide area of effect.
  • Cast range: 850 (1800 with Scepter)
  • Radius: 225
  • Duration: 7 (14 with Scepter)
  • Damage per second: 100/140/180 (125/175/225 with Scepter)
  • Effect distance: 900 (1800 with Scepter)
  • Cooldown: 60 seconds
  • Mana Cost: 220/330/440
Lore: Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
  • Is blocked by Spell Immunity.
  • Macropyre destroys trees in its path.
  • Total damage is 700/980/1260 (1750/2450/3150 with Scepter).

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Last updated by Machina, 18th December

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Quick Details

Portrayed by
Dave Fennoy
Alternative name(s) Jak, Twin Headed Dragon
Full name Jakiro, the Twin Head Dragon

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46 points Machina

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