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Clinkz (Dota 2)

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Clinkz (Dota 2) - Clinkz Skills

This page details each of Clinkz's abilities/skills.

First Ability

Strafe [Keybind: Q]
AbilityAffects
No Target Self
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed for a short time.
  • Duration: 4/6/8/10
  • Bonus Attack Speed: 130
  • Cooldown: 45/40/35/30
  • Mana Cost: 90
Lore: It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
  • Clinkz will get an animation on him for the duration of the spell, showing that it's currently active.

Second Ability

Searing Arrows [Keybind: W]
AbilityAffectsDamage
Auto-Cast Enemy units and structures Physical
Imbues Clinkz's arrows with fire for extra damage.
  • Range: 600
  • Bonus Damage: 30/40/50/60
  • Mana Cost: 10
Lore: Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
  • Is not considered a unique attack modifier.
  • Searing Arrows will stack with Eye of Skadi if it is Auto-Cast, but not if it is manually cast. The same goes for triggering Critical Strike.
  • Works on mechanical units, such as towers and siege units.
  • Works on spell immune units.

Third Ability

Skeleton Walk [Keybind: E]
AbilityAffects
No Target Self
Clinkz moves invisibly through units until the moment he attacks or uses an ability.
  • Fade Time: 0.6
  • Duration: 20/25/30/35
  • Bonus Movement Speed: 11%/22%/33%/44%
  • Cooldown: 20 seconds
  • Mana Cost: 75
Lore: With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
  • Clinkz can go through units when under the effects of Skeleton Walk.
  • Will not interrupt most channeling abilities or items upon activation.
  • When attacking, invisibility is broken before the projectile reaches the target.

Ultimate Ability

Death Pact [Keybind: R]
AbilityAffects
Target Unit Units
Clinkz consumes the target friendly or enemy creep, gaining a percent of its HP as max health and damage.
  • Range: 400
  • Duration: 35
  • Bonus HP Capacity: 50%/65%/80% of the killed unit's HP
  • Bonus Damage: 5%/6.5%/8% of the killed unit's HP
  • Cooldown: 45/40/35 seconds
  • Mana Cost: 100
Lore: Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
  • If the target is an enemy or neutral unit, it will count as a creep kill and give Clinkz the correct gold and experience bounty.
  • When the duration ends, the maximum HP returns to normal, but Clinkz's current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum.
  • It can target a Mud Golem, but not Ancient creeps.
  • When used with the neutral jungle creeps with the maximum amount of hp possible of 1100, Clinkz will gain 550/715/880 HP and 55/72/88 Dmg.
  • Bonus damage is considered Clinkz's base damage.

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Last updated by Machina, 25th September

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Quick Details

Portrayed by
Michael Gregory
Alternative name(s) Bone Fletcher
Full name Clinkz, the Bone Fletcher

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