This page details each of Keeper of the Light's abilities/skills in turn.
First Ability
| Release Illuminate [Keybind: Q] | |||||||
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| Ends the channeling on Illuminate and releases the spell with damage currently built-up. | |||||||
Second Ability
| Mana Leak [Keybind: W] | |||||
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| Weakens an enemy's magical essence, causing their mana to drain with movement. If the enemy loses all of its mana, it will be stunned. | |||||
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Third Ability
| Chakra Magic [Keybind: E] | |||||
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| Restores mana to the target unit. | |||||
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Ultimate Ability
| Spirit Form [Keybind: R] | |||||
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| Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities. | |||||
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| Illuminate (Spirit Form) [Keybind: Q] | |||||||
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| Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt. | |||||||
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| Recall [Keybind: D] | |||||
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| After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted. | |||||
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| Blinding Light [Keybind: F] | |||||
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| A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks. | |||||
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