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Juggernaut (Dota 2)

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Juggernaut (Dota 2) - Juggernaut Skills

This page details Juggernaut's abilities/skills.

First Ability

Blade Fury [Keybind: Q]
AbilityAffectsDamage
No Target Enemies Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
  • Radius: 250
  • Duration: 5
  • Damage Per Second: 30/27/24/21
  • Cooldown: 30/26/22/18
  • Mana Cost: 110
Lore: Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.
  • Is blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Yurnero can move at current MS.
  • This ability renders Yurnero spell immune and will dispel buffs, including Omnislash. Make sure to use items such as Phase Boots after activating Blade Fury.
  • This skill doesn't affect mechanical units and towers.
  • Items can be activated during Blade Fury (including channeled items, such as the Town Portal Scroll) and vice versa.
  • Juggernaut can hit a tower with normal attack while using Blade Fury.
  • Sounds and animations may show Yurnero is auto-attacking, but the attacks will deal no damage. Meanwhile, the auto-attacking can apply debuffs and attack effect (e.g. Corruption, Cleave) if having any, whether the target is magic-immune or not.
  • Can deal up to 400/500/600/700 damage.
  • Deals damage in .2 second intervals.

Second Ability

Healing Ward [Keybind: W]
AbilityAffects
Target Point Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 450 movement speed after being summoned. Lasts 25 seconds.
  • Range: 350
  • Radius: 500
  • Duration: 25
  • Heal Per Second: 2%/3%/4%/5%
  • Cooldown: 60 seconds
  • Mana Cost: 80/100/120/140
Lore: Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
  • The healing ward can be controlled.
  • Multiple healing wards don't stack.
  • The Healing Ward won't heal mechanical units.
  • Can be targeted by Decrepify.
  • The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.
Healing Ward
Duration 25
Hit Points 1
Armor 0
Movement Speed 450
Sight Range 500/500
Bounty 0
Experience 0
Notes Healing Wards will not be attacked by neutral creeps.

Third Ability

Blade Dance [Keybind: E]
AbilityAffects
Passive Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 20/25/30/35%
Lore: The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.
  • Is NOT blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Can be used by Illusions (note: critical numbers shown are before illusion and armor reduction).

Ultimate Ability

Omnislash [Keybind: R]
AbilityAffectsDamage
Target Unit Enemies Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.
  • Range: 450
  • Jump Radius: 425
  • Number Of Attacks: 3/6/9 (6/9/12 with Scepter)
  • Damage Per Attack: 200-225
  • Cooldown: 130/120/110 (70 with Scepter)
  • Mana Cost: 200/275/350
Lore: ‘The fruits of discipline; with practice comes strength.’
  • Can target spell immune units.
  • Is partially blocked by Linken's Sphere (will be blocked if Linken's holder is primary target).
  • The first target of Omnislash receives a mini-stun (type of which is physical).
  • You can use items during Omnislash.
  • Juggernaut gains flying vision in 200 radius for the duration of Omnislash.
  • Creeps are killed in one hit of omnislash. (except player-controlled units or ancients).
  • Each slash deals 175-250 damage, with an interval of 0.4 seconds. If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000 with Scepter) damage.
  • Will continue to slash Ethereal units, but will not do any damage.
  • If the target become invisible, Omnislash ends prematurely.
  • Juggernaut gains invulnerability and is not affected by Chronosphere.
  • With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects.
  • The slashes can't be avoided by evasion. Any normal attacks made, however, can.
  • The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.
  • Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.

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Last updated by Machina, 18th December

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Quick Details

Portrayed by
David Scully
Alternative name(s) Jugg, Yurnero
Full name Yurnero the Juggernaut

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