This page details Invoker's skills/abilities. Invoker has a unique skill system which is entirely unlike any other in the game.
He has 3 natural abilities which, when combined in various different ways and triggered with his ultimate, produce one of 10 different skills which form the actual basis of his skill set.
He does not have 'Stats' like other heroes, instead the first three abilities also give him attributes. Thus, at level 25 he will have 7 points in each of his first three abilities and 4 points in his ultimate.
First Ability
Second Ability
| Wex [Keybind: W] | |||||
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| Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. | |||||
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Third Ability
| Exort [Keybind: E] | |||||
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| Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. | |||||
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Ultimate Ability
| Invoke [Keybind: R] | |||||
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| Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. | |||||
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Invoked Skills
Cold Snap (Quas, Quas, Quas)
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| Ability invokes if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas. | |||||||
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Ghost Walk (Quas, Quas, Wex)
| Ghost Walk [Keybind: D] | |||||
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| Ability invokes if Invoker has 2 Quas and 1 Wex instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex. | |||||
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Ice Wall (Quas, Quas, Exort)
| Ice Wall [Keybind: D] | |||||||
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| Ability invokes if Invoker has 2 Quas and 1 Exort instances. Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort. | |||||||
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EMP (Wex, Wex, Wex)
| EMP [Keybind: D] | |||||||
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| Ability invokes if Invoker has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. | |||||||
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Tornado (Wex, Wex, Quas)
| Tornado [Keybind: D] | |||||||
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| Ability invokes if Invoker has 2 Wex and 1 Quas instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex. | |||||||
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Alacrity (Wex, Wex, Exort)
| Alacrity [Keybind: D] | |||||||
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| Ability invokes if Invoker has 2 Wex and 1 Exort instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort. | |||||||
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Sunstrike (Exort, Exort, Exort)
| Sun Strike [Keybind: D] | |||||||
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| Ability invokes if Invoker has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit. | |||||||
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Forge Spirit (Wex, Wex, Quas)
| Forge Spirit [Keybind: D] | |||||
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| Ability invokes if Invoker has 2 Exort and 1 Quas instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one. | |||||
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Forged Spirits Posses the Following Ability:
| Melting Strike | |||
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| Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted. | |||
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Chaos Meteor (Exort, Exort, Wex)
| Chaos Meteor [Keybind: D] | |||||||
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| Ability invokes if Invoker has 2 Exort and 1 Wex instances. Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort. | |||||||
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Deafening Blast (Quas, Wex, Exort)
| Deafening Blast [Keybind: D] | |||||||
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| Ability invokes if Invoker has 1 Quas, 1 Wex and 1 Exort instances. Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex. | |||||||
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