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Lone Druid (Dota 2)

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Lone Druid (Dota 2) - Lone Druid Skills

This page details each of Lone Druid's (and his Bear's!) abilities/skills.

Lone Druid

First Ability

Spirit Bear [Keybind: Q]
Ability
No Target

Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash.

As the bear increases in levels, it learns the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes.

  • Duration: Until Killed
  • Spirit Bear HP: 1400/1800/2300/2700
  • Backlash Damage: 10% max health
  • Cooldown: 180/160/140/120
  • Mana Cost: 75
Lore: Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
  • Backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • If the Spirit Bear is denied, Sylla takes no backlash damage.
  • Spirit Bear cannot be resummoned if he has taken damage from a player in the last 3 seconds.

Second Ability

Rabid [Keybind: W]
AbilityAffects
No Target Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
  • Duration: 10
  • Increased Attack Speed: 10%/20%/30%/40%
  • Increased Movement Speed: 5%/10%/15%/20%
  • Cooldown: 30 seconds
  • Mana Cost: 50
Lore: Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
  • The increased movement speed is a multiplier applied to Lone Druid's (and the Spirit Bear's) movement speed and stacks with other percentage movement speed increases.
  • Can be Purged.

Third Ability

Synergy [Keybind: E]
AbilityAffects
Passive Self
Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities.
  • Increased Spirit Bear Damage: 10/20/30/40
  • Increased Spirit Bear Movement Speed: 10/20/30/40
  • Increased Rabid Duration: 10/20/30/40
  • Increased True Form Health: 100/200/300/400
Lore: Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
  • Illusions created while Lone Druid is in True Form will receive the increased health.

Ultimate Ability

True Form [Keybind: R]
AbilityAffects
No Target Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
  • Base Attack Time: 1.5
  • Bonus Armor: 4/6/8
  • Bonus Health: 250/400/600
  • Movement Speed Loss: 45
  • Cooldown: 2 seconds
  • Mana Cost: 25
Lore: The mighty bear is the king of the forest, possessing the throne through raw power.
  • Illusions benefit from all aspects except bonus armor. Can only be used by the illusions created while Lone Druid was in True Form.
  • Disjoints most projectiles when activated.
  • Unlike original DotA, in Dota 2 True Form can not be used to remove stuns.
  • Lone Druid will count as melee hero while in True Form, affecting items such as Stout Shield, Vladmir's Offering and Orb of Venom.
True Form Return [Keybind: R]
AbilityAffects
No Target Self
  • Cooldown: 2 seconds
  • Mana Cost: 25
  • Disjoints most projectiles when activated.
  • Unlike in the original DotA, in Dota 2 True Form can not be used to remove stuns.
Battle Cry [Keybind: D]
AbilityAffects
No Target Self
Adds damage and armor to the Lone Druid and his Spirit Bear.
  • Radius: 1000
  • Duration: 6
  • Bonus Damage: 50/75/100
  • Bonus Armor: 5/10/15
  • Cooldown: 60 seconds
  • Mana Cost: 50
Lore: When Syllabear cries in the forest, the reverberations are felt for a great distance.
  • Can be purged.

Spirit Bear

Spirit Bear
Duration Permanent
Hit Points 1400/1800/2300/2700
Mana 300
Health Regeneration 2/3/4/5
Damage 28-38 (+10/20/30/40) (Normal damage)
Armor 3/4/5/6 (Heavy Armor)
Movement Speed 320 (+10/20/30/40)
Sight Range 1400 (Day) & 800 (Night)
Attack Range Melee
Attack Duration 0.43+0.67
Base Attack Time 1.75/1.65/1.55/1.45
Bounty 300
Experience 300
Inventory Has an independent, six slotted inventory
Abilities
  • Level 2: Return
  • Level 3: Entangling Claws
  • Level 4: Demolish

First Ability

Return [Keybind: Q]
AbilityAffects
No Target Self
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
  • Cooldown: 5 seconds
  • Return has a global range

Second Ability

Entangling Claws
AbilityAffectsDamage
Passive Enemies Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
  • Chance: 20%
  • Damage per second: 60
  • Duration on hero: 3
  • Duration on creep: 9
  • Cooldown: 5 seconds
  • It affects spell immune targets, but can be broken by spell immunity granted after the effect has been applied.
  • Entangling Claws ensnares targets, disabling movement.
  • It interrupts channeled spells. It also disables some blink spells.
  • Units that are invisible while Entangling Claws is active are revealed for its duration.
  • It is not considered a unique attack modifier.
  • It can be purged.

Third Ability

Demolish
AbilityAffects
Passive Self
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
  • Bonus building damage: 40%
  • Spell resistance: 33%

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Last updated by Machina, 19th December

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Quick Details

Portrayed by
Nolan North
Alternative name(s) Sylla, LD, Druid, Lone
Full name Sylla, the Lone Druid
Occupation Druid

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