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Meepo (Dota 2)

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Meepo (Dota 2) - Meepo Skills

This page details each of Meepo's abilities/skills.

First Ability

Earthbind [Keybind: Q]
AbilityAffects
Target Point Enemies
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility, blink, and interrupts channeling.
  • Range: 500/750/1000/1250
  • Radius: 220
  • Duration: 2
  • Cooldown: 20/16/12/8
  • Mana Cost: 100
Lore: Catching dinner in the Riftshadow Ruins can be quite the task.
  • Is not blocked by Linken's Sphere.
  • Can be purged.
  • Does not hit invisible units, but earthbound units won't be able to become invisible.
  • Interrupts channeling spells if the target isn't affected by this ability already.
  • Breaks on spell immunity, and does not affect spell immune units.
  • Does not work on Roshan.
  • Uses a 0.3 cast point.

Second Ability

Poof [Keybind: W]
AbilityAffectsDamage
Target Unit Enemies Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
  • Range: Global
  • Radius: 375
  • Damage: 80/100/120/140
  • Cooldown: 12/10/8/6
  • Mana Cost: 80
Lore: Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.
  • Is blocked by Spell Immunity.
  • When targeted, Meepo will teleport to the Meepo closest to the target point (which can be the same Meepo who casts it).
  • Can teleport to Meepo illusions.
  • Does not work on Roshan.
  • The cooldown and mana cost of this spell are incurred after the 1.5 second cast time completes.
  • Does 280/560/840/1120/1400 damage with 1/2/3/4/5 Meepos, if every Poof is used on self and hits the target.

Third Ability

Geostrike [Keybind: E]
AbilityAffectsDamage
Passive Enemies Magical
Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos and illusions stack.
  • Movement Speed Slow: 5%/10%/15%/20%
  • Damage per Second: 7/14/21/28
  • Duration: 2
Lore: Keeping your pack light and having few but versatile tools is the best bet for survival.
  • Geostrike's slow of every Meepo stacks directly.
  • Geostrike can be applied by illusions.
  • Damage is blocked by Spell Immunity, slow is not.

Ultimate Ability

Divided We Stand [Keybind: R]
AbilityAffects
Passive Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Increases the speed at which you respawn. Upgradable by Aghanim's Scepter.
  • Number of Meepos: 2/3/4 (3/4/5 with Aghanim's Scepter)
  • Respawn Speed: 20%
Lore: Do I know you?
  • Unlike all other heroes, Meepo can level up his ultimate at 3/10/17 instead of 6/11/16.
  • The only item that transfers to the Meepos is one pair of boots (any type).
  • Each Meepo can use active abilities from Boots of Travel and Phase Boots individually. This does not apply to Arcane Boots, however, which may only be used by the Prime Meepo.
  • All Meepos share the Power Treads form that the Prime Meepo uses. Clones cannot change the treads.
  • Clones benefit from leveling Attribute Bonus, but not from items that grant attributes (unless Aghanim's Scepter is purchased).
  • Aghanim's Scepter is undroppable once acquired.
  • Even if this ability is not learned, getting Aghanim's Scepter will still provide an extra Meepo.
  • Illusions of Meepo (including enemy illusions) benefit from Aghanim's Scepter's attribute-sharing. Illusions of Meepo initially have the same current HP as prime Meepo despite having more strength from Divided We Stand.

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Last updated by Machina, 19th December

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Quick Details

Portrayed by
Nolan North
Full name Meepo, the Geomancer
Occupation Geomancer

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57 points Machina

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