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Phantom Lancer (Dota 2)

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Phantom Lancer (Dota 2) - Phantom Lancer Skills

This page details each of Phantom Lancer's abilities/skills.

First Ability

Spirit Lance [Keybind: Q]
AbilityAffectsDamage
Target Unit Enemies Magical
Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit.
  • Range: 750
  • Damage: 100/150/200/250
  • Movement Speed Slow: 10/20/30/40%
  • Slow Duration: 3.25
  • Illusion Duration: 2/4/6/8
  • Illusion Bonus Damage Taken: 300%
  • Illusion Damage Dealt: 20%
  • Cooldown: 7 seconds
  • Mana Cost: 125/130/135/140
Lore: Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Slow can be purged.
  • Illusions within a range of 675 will appear to cast Spirit Lance.
  • The projectile can be disjointed.

Second Ability

Doppelganger [Keybind: W]
AbilityAffects
Target Point Self
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes 600% damage and deals 20% damage.
  • Range: 600
  • Target Area Radius: 325
  • Illusion Gather Range: 900
  • Reappear Delay: 1
  • Illusion Duration: 8
  • Cooldown: 25/20/15/10
  • Mana Cost: 50
Lore: Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.
  • This ability can be used to dodge projectiles, and dispell debuffs.
  • Trees near a reappearing unit will be destroyed.
  • Phantom Lancer and his allies can see which illusion is the 100% damage illusion.

Third Ability

Phantom Rush [Keybind: E]
AbilityAffects
Passive Self
When targetting an enemy for an attack, Phantom Lancer quickly charges into range. Phantom Lancer's illusions also have this ability.
  • Minimum Rush Distance: 300
  • Maximum Rush Distance: 600/700/800/900
  • Rush Movement Speed: 800
  • Cooldown: 16/12/8/4
Lore: Azwraith knows that on the field of battle, speed can mean everything.
  • Phantom Lancer's illusions also have this ability.
  • If the attack order is cancelled, the movement speed bonus is lost.
  • Illusions have this ability.

Ultimate Ability

Juxtapose [Keybind: R]
AbilityAffects
Passive Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
  • Max Illusions: 5/7/9
  • Hero Trigger Chance: 40/45/50%
  • Illusion Trigger Chance: 8%
  • Illusion Damage Taken: 500%
  • Illusion Damage Dealt: 16%
Lore: Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
  • Illusions created by Juxtapose will attack the target that the ability was triggered upon.

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Last updated by Machina, 17th October

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Quick Details

Portrayed by
Barry Dennen
Alternative name(s) PL, Cancer Lancer, Cancer, Azwraith
Full name Azwraith the Phantom Lancer
Occupation Lancer

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71 points Machina

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