This page details Rubick's abilities/skills.
First Ability
| Telekinesis Land [Keybind: Q] | |||
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| Chooses the location the target will land when Telekinesis finishes. | |||
Second Ability
| Fade Bolt [Keybind: W] | |||||||
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| Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage. | |||||||
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Third Ability
| Null Field [Keybind: E] | |||||
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| Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance. | |||||
| Bonus magic resistance: 5%/10%/15%/20% | |||||
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Ultimate Ability
| Spell Steal [Keybind: R] | |||||
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| Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies. | |||||
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