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Rubick (Dota 2)

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Rubick (Dota 2) - Rubick Skills

This page details Rubick's abilities/skills.

First Ability

Telekinesis [Keybind: Q]
AbilityAffects
Target Unit Enemies
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
  • Range: 550/575/600/625
  • Radius: 325
  • Lift duration: 1.5/1.75/2/2.25
  • Stun duration: 1/1.25/1.5/1.75
  • Cooldown: 22 seconds
  • Mana Cost: 120
Lore: Even the Grandest Magus may use his powers for enjoyment.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Cannot be purged.
  • While the target is in the air, Rubick may use a secondary ability to throw the enemy at a target point up to 375 units away.
  • Rubick needs to look in the direction of the target point hes aiming to while using the secondary ability.
  • When the unit lands, it isn't affected by the area of effect stun.
  • Any nearby trees will be destroyed upon landing.
  • You can re-set the point where you land the target multiple times .
Telekinesis Land [Keybind: Q]
Ability
Target Point
Chooses the location the target will land when Telekinesis finishes.

Second Ability

Fade Bolt [Keybind: W]
AbilityAffectsDamage
Target Unit Enemies Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
  • Range: 800
  • Jump Distance: 440
  • Duration: 10
  • Damage: 70/140/210/280
  • Jump damage reduction: 4%
  • Attack damage decrease: 14/20/26/32 (7/10/13/16 for creeps)
  • Cooldown: 16/14/12/10
  • Mana Cost: 120/130/140/150
Lore: Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
  • Is blocked by Linken's Sphere.
  • Can be purged
  • There is no maximum limit to jumps; the Fade Bolt will continuously bounce until it can no longer seek any valid targets within range.
  • Each non-ally unit can only be hit by Fade Bolt once per cast.

Third Ability

Null Field [Keybind: E]
AbilityAffects
Passive Allied Heroes
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.
Bonus magic resistance: 5%/10%/15%/20%
Lore: Not every magus can be a Grand Magus...
  • This effect stacks with magic resistance abilities and items.
  • The aura has a radius of 900 and only affects heroes.
  • Spell resistances stack multiplicative. For most heroes, this aura will increase magic resistance to 28%/32%/36%/40%.

Ultimate Ability

Spell Steal [Keybind: R]
AbilityAffects
Target Unit Enemy Heroes
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
  • Range: 1000 (1400 with Scepter)
  • Duration: 3/4/5 minutes
  • Cooldown: 20/18/16 (2 with Scepter)
  • Mana Cost: 25
Lore: ...but even their lesser magics can be a source of much utility.
  • Is NOT blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Cannot steal passive abilities, item abilities, or creep abilities. (However Rubick can steal creep abilities cast by Doom via Devour.)
  • Can steal toggle abilities (such as Rot).
  • If a spell has an associated scaling effect (like the souls for Requiem of Souls, or levels of Witchcraft from Death Prophet), Rubick steals a static copy of that scaling effect.
  • Cannot steal Quas, Wex, Exort, or Invoke.
  • Cannot steal auto-cast abilities (such as Frost Arrows) even if they were manually cast.
  • If a spell with a long cooldown is stolen then used, you can reset the cooldown by first stealing a different spell then re-stealing the original spell. If done in this manner, the spell will have a reset cooldown. Re-stealing the spell directly will not reset the cooldown, only refresh the duration of your Spell Steal.
  • Every spell stolen by Rubick has a cast time of 0.1s, regardless of its owner's animation. This allows Rubick to cast certain spells faster than their original owners, like with Pudge's Meat Hook, or Leshrac's Split Earth. Spells with extended cast times such as Sniper's Assassinate and Shadow Fiend's Requiem of Souls keep their additional cast times.
  • If the target enemy Hero has Aghanim's Scepter, Rubick will not steal the upgraded version of the spell. However, an Aghanim's Scepter held by Rubick will upgrade a stolen spell.
  • When stealing Shadowraze, Rubick only acquires the Shadowraze that was used, not all 3 Shadowrazes.
  • Even though the UI might make it look possible to have two different stolen spells at a time, this is not possible except for when stealing spells like Illusory Orb that has a secondary ability built in.

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Last updated by Machina, 20th December

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Quick Details

Portrayed by
Barry Dennen
Alternative name(s) The Grand Magus
Full name Rubick the Grand Magus
Occupation Magus

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62 points Machina

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