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Slark (Dota 2)

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Slark (Dota 2) - Slark Skills

This page details Slark's abilities/skills.

First Ability

Dark Pact [Keybind: Q]
AbilityAffectsDamage
No Target Enemies Magical
After a short delay, Slark sacrifices some of his life blood, purging negative buffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
  • Radius: 325
  • Delay: 1.5
  • Total Damage: 75/150/225/300
  • Cooldown: 9/8/7/6
  • Mana Cost: 55/50/45/40
Lore: Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
  • Is blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • 1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deals 75/150/225/300 total magic damage to enemies within a 325 radius, and half that damage to Slark.
  • Each pulse also removes buffs from Slark.
  • Some spells don't get removed, such as Doom Bringer's Doom, Ancient Apparition's Ice Blast, Bloodseeker's Rupture, Bane's Enfeeble, Witch Doctor's Maledict and Orb of Venom's slow.
  • You can't kill yourself with this skill.
  • The pulses stop if Slark dies.

Second Ability

Pounce [Keybind: W]
AbilityAffectsDamage
No Target Enemy Heroes Magical
Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
  • Range: 700
  • Leash Radius: 325
  • Leash Duration: 3.5
  • Damage: 55/110/165/220
  • Cooldown: 20/16/12/8
  • Mana Cost: 75
Lore: Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
  • Is NOT blocked by Linken's Sphere.
  • Can be purged.
  • On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
  • Magic immune units cannot be leashed.
  • Trees are destroyed in a 200x200 square around Slark's landing area.
  • Blinking or teleporting can break the leash.

Third Ability

Essence Shift [Keybind: E]
AbilityAffects
Passive Enemy Heroes
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
  • Duration: 15/30/60/120
  • Strength, Agility, and Intelligence Lost: 1
  • Agility Gained: 3
  • Cooldown: 0.4/0.35/0.3/0.25
Lore: With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
  • Is NOT blocked by Spell Immunity.
  • Is NOT blocked by Linken's Sphere.
  • Cannot be purged.
  • Cannot be used by Illusions.
  • When an enemy hero dies under the effect of Essence Shift, the hero will revive with their stats restored but Slark will not immediately lose them.
  • The cooldown on Essence Shift is a holdover from the way the skill was coded in DotA, and has no practical impact in Dota 2.

Ultimate Ability

Shadow Dance [Keybind: R]

AbilityAffects
No Target Self
When used, Slark hides himself in a cloud of shadows, becoming invisible (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
  • Duration: 4
  • Bonus Movement Speed: 30%/35%/40%
  • Health Gained per Second: 3%/5%/7%
  • Cooldown: 60 seconds
  • Mana Cost: 120
Lore: The hidden Thirteenth is a slippery foe.
  • Cannot be used by Illusions.
  • Cannot be purged.
  • Slark loses bonus movement speed and health regeneration if he becomes visible.
  • Has a 0.5 second delay on activation and deactivation.
  • The passives of Shadow Dance do not work if Slark is under the effect of Doom.
  • If Slark is damaged by a neutral unit, the passive effect is removed for 2 seconds.
  • While Shadow Dance is active enemy players can still see his location but cannot target him, and he is not revealed by Truesight.

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Last updated by Machina, 20th December

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Quick Details

Portrayed by
Tom Chantler
Alternative name(s) Nightcrawler
Full name Slark the Nightcrawler

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53 points Machina

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