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Sniper (DOTA 2)

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Sniper (DOTA 2) - Sniper Skills

This page details Sniper's abilities/skills.

First Ability

Shrapnel [Keybind: Q]
AbilityAffectsDamage
Target Point Enemies Magical
Fires a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area.
  • Range: 1800
  • Radius: 450
  • Duration: 10
  • Damage Per Second: 12/24/36/48
  • Movement Speed Slow: 15%/20%/25%/30%
  • Cooldown: 3 charges with a 40 second replenish time
  • Mana cost: 50
Lore: Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.
  • As of patch 6.83 Shrapnel no longer does damage to buildings.
  • Is NOT blocked by Linken's Sphere.
  • Is blocked by Spell Immunity.
  • Damage will be dealt 10 times, first time at spell effect and then every second.
  • Effects from separate charges do not stack.
  • Provides vision in the targeted area.
  • There's a 1.1 second delay before Shrapnel takes effect on the targeted area (0.3 second animation + 0.8 delay).
  • Deals a total of 120/240/360/480 magical damage.

Second Ability

Headshot [Keybind: W]
AbilityAffectsDamage
Passive Enemies Physical
Sniper increases his accuracy, giving a chance to deal extra damage and slow.
  • Slow Duration: 0.5
  • Chance: 40%
  • Damage Bonus: 15/40/65/90
  • Movement and Attack Speed Slow: 100%
Lore: Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.
  • Works on allied creeps.
  • Headshot cannot be evaded.
  • Is blocked by Spell Immunity.

Third Ability

Take Aim [Keybind: E]
AbilityAffects
Passive Self
Extends the attack range of Sniper's rifle.
Range Bonus: 100/200/300/400
Lore: Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.
  • Total range: 650/750/850/950
  • Level 2, 3 and 4 of this ability allow Sniper to out-range towers.
  • Is used by Illusions.

Ultimate Ability

Assassinate [Keybind: R]
AbilityAffectsDamage
Target Unit Enemies Magical
Sniper locks onto a target enemy unit, and after 1.7 seconds, fires a devastating shot that deals damage at long range.
  • Range: 2000/2500/3000
  • Damage: 355/505/655
  • Cooldown: 20/15/10
  • Mana cost: 175/275/375
Lore: In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.
  • Is blocked by Linken's Sphere.
  • Crosshair on target is visible to allies only; however, Assassinate does display a debuff on its target allowing them to see how much time remains until the shot is fired.
  • Will mini-stun the target.
  • Damage is blocked by Spell Immunity, mini-stun is not.
  • Grants True Sight of the target while Sniper is aiming. Even after the shot is fired, it cannot be disjointed by invisibility.
  • Can be cancelled with the Stop or Hold commands, but not by moving. Cooldown and mana are unaffected if stopped.
  • Can be disjointed if the target gets out of buffer of the spell's range.

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Last updated by Machina, 22nd December

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Quick Details

Portrayed by
Gary Schwartz
Species/Race Dwarf
Full name Kardel Sharpeye
Occupation Sniper, Hunter

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