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Visage (Dota 2)

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Visage (Dota 2) - Visage Skills

This page details each of Visage's abilities/skills.

Frst Ability

Grave Chill [Keybind: Q]
AbilityAffects
Target Unit Enemies
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
  • Movement speed drained: 32%
  • Attack speed drained: 64
  • Duration: 3/4/5/6
  • Range: 600
  • Cooldown: 16/14/12/10
  • Mana Cost: 100
Lore: The warmth of the sun is never felt in the dark cold of the Narrow Maze.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Can be purged.
  • The buff on Visage and debuff on the target can be purged separately.
  • The speed gained is independent of the amount that was reduced on the target.

Second Ability

Soul Assumption [Keybind: W]
AbilityAffectsDamage
Target Unit Enemies Magical
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
  • Base damage: 20
  • Soul damage: 65
  • Assumption radius: 1375
  • Maximum soul charges: 3/4/5/6
  • Damage threshold: 110
  • Duration: 6
  • Range: 900
  • Cooldown: 4 seconds
  • Mana Cost: 170/160/150/140
Lore: The collected souls of the dead reach out to bring another into their fold.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • The soul counter increases by 1 for each 110 damage taken by heroes within 1375 radius of Visage.
  • The soul counter only increases for damage greater than 2 and less than 3000, only counts damage from a player unit or Roshan, and does not count self-inflicted damage nor damage dealt by Soul Assumption itself.
  • Each amount of damage added to the soul counter expires after 6 seconds, or when Soul Assumption is cast.
  • When cast, launches a projectile at the target hero that will deal 20+65×(charges on soul counter) when it hits, the projectile moves at 1000 movement speed.
  • Maximum damage : 215/280/345/410

Third Ability

Gravekeeper's Cloak [keybind: E]
AbilityAffects
Passive Self
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
  • Armor per layer: 1/2/4/5
  • Magic resistance per layer: 3%/6%/12%/16%
  • Maximum layers: 4
  • Recovery time: 6 seconds
Lore: Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
  • Cannot be purged.
  • Each time the Visage receives damage greater than 2 that was not self-inflicted and was from a player owned source, a layer is removed.
  • With 1 layer, Visage receives 1/2/4/5 armor and 3%/6%/12%/16% magic resistance.
    • Visage's total magic resistance is 12.7%/15.4%/20.8%/24.4%.
    • With 2 layers, Visage receives 2/4/8/10 armor and 6%/12%/24%/32% magic resistance.
      • Visage's total magic resistance is 15.4%/20.8%/31.6%/38.8%.
      • With 3 layers, Visage receives 3/6/12/15 armor and 9%/18%/36%/48% magic resistance.
        • Visage's total magic resistance is 18.1%/26.2%/42.4%/53.2%.
        • With 4 layers, Visage receives 4/8/16/20 armor and 12%/24%/48%/64% magic resistance. Visage's total magic resistance is 20.8%/31.6%/53.2%/67.6%.

Ultimate Ability

Summon Familiars [Keybind: R]
Ability
No Target
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed.
  • Familiars summoned: 2 (3 with Aghanim's Scepter)
  • Familiar duration: Until Killed
  • Familiar health: 300/450/600
  • Familiar armor: 0/1/2
  • Familiar movement speed: 380/390/400
  • Familiar attack range: 160
  • Familiar maximum bonus damage: 56/98/154
  • Familiar bounty: 100
  • Cooldown: 180/160/140
  • Mana Cost: 150
Lore: Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
  • Casting Summon Familiars will replace any existing Familiars.
  • Familiars are not affected by Naga Siren's Song of Siren.
  • Abilities which deal Universal damage (such as Doom's Doom) will deal full damage.

Familiars

Familiar
Duration Until Killed
Hit Points 300/450/600
Mana N/A
Damage
  • 10-10 (Hero damage)
  • Each Familiar also starts with 7 charges of bonus damage, each giving 8/14/22 bonus damage.
  • Familiars lose one charge each time they attack, and gain one charge every 15 seconds from when they were summoned.
  • Amounts to 294/462/686 damage for first 7 attacks for one Familiar at each level.
Armor 0-2
Movement Speed 380/390/400
Sight Range 390/390
Attack Range 160
Missile Speed 900
Attack Duration 0.33+0.2
Base Attack Time 0.4
Bounty 100
Experience 41
Magic Resistance Have Spell Immunity

Ability

Stone Form [Keybind: Q]
AbilityAffectsDamage
No Target Enemies Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its damage charges and health very rapidly. After 8 seconds, the Familiar will automatically leave Stone Form.
  • Stun duration: 1/1.25/1.5
  • Stun radius: 325
  • Stun damage: 60/100/140
  • Stun delay: 1
  • Stone form duration: 8
  • Bonus regeneration: 50/68.7/87.5
  • Cooldown: 26 seconds
  • Is blocked by Spell Immunity.
  • After Stone Form is cast, there is a 0.5 second delay before the Familiar becomes invulnerable.
  • If the Familiar is killed after Stone Form is cast but before it becomes invulnerable, the stun will still occur.

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Last updated by Machina, 23rd December

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Quick Details

Portrayed by
Dempsey Pappion
Full name Visage, the Bound Form of Necro'lic

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78 points Machina

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