This page details each of Io/Wisp's abilities/skills.
First Ability
| Tether Break [Keybind: Q] | |||
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| Break the link to the tethered unit. This replaces Tether while you are connected with an ally. | |||
Second Ability
| Spirits [Keybind: W] | |||||
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| Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode. | |||||
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| Spirits In [Keybind: D] | |||
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| Calls the spirits closer to yo | |||
| Spirits Out [Keybind: F] | |||
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| Sends the spirits farther away from you. Can be toggled on and off. | |||
Third Ability
| Overcharge [Keybind: E] | |||||
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| Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses. | |||||
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Ultimate Ability
| Relocate [Keybind: R] | |||
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| Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from. | |||
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