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Zeus (DotA 2)

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Zeus (DotA 2) - Zeus Skills

This page details each of Zeus's abilities/skills.

First Ability

Arc Lightning [Keybind: Q]
AbilityAffectsDamage
Target Unit Enemy Heroes Magical
Hurls a bolt of lightning that leaps through nearby enemy units.
  • Cast Range: 850
  • Bounce Distance: 500
  • Number Of Bounces: 5/7/9/15
  • Damage: 85/100/115/145
  • Cooldown: 1.75 seconds
  • Mana Cost: 65/70/75/80
Lore: Arc Lightning is Zeus' favourite spell to use against puny mortals.
  • Has a cast point of 0.2 seconds.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere if the Hero is the main target. They are still subject to being hit from the jump, however.
  • The damage of Arc Lightning is not reduced with each bounce.

Second Ability

Lightning Bolt [Keybind: W]
AbilityAffectsDamage
Target Unit or Ground Enemy Heroes Magical
Summons a bolt of lightning to strike an enemy unit or the ground (affecting the closest enemy hero in a 325 range), causing damage and a ministun. Lightning Bolt also provides True Sight around the target in a radius of 750 for 4.5 seconds.
  • Cast Range: 700
  • Damage: 100/175/275/350
  • Cooldown: 6 seconds
  • Mana Cost: 75/95/115/135
Lore: A shocking punishment for rebellious heathen.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere.
  • Cannot be purged.
  • Possesses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.

Third Ability

Static Field [Keybind: E]
AbilityDamage
Passive Magical
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
  • Radius: 1200
  • Percentage Of Current HP Dealt As Damage: 5%/7%/9%/11%
Lore: The air crackles with static when the Thunder God walks the world.
  • Is blocked by Spell Immunity.
  • Is not blocked by Linken's Sphere.
  • The damage from Static Field is dealt before the damage from the used spell.
  • Using items doesn't trigger Static Field.
  • Does not require unit visibility to take effect.

Ultimate Ability

Thundergod's Wrath [Keybind: R]
AbilityDamage
No Target Magical
Strikes all enemy heroes with a massive bolt of heavenly lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
  • Radius: Global
  • Damage: 225/350/475 (440/540/640 with Scepter)
  • Sight Radius: 1000
  • True Sight Radius: 900
  • Sight/True Sight Duration: 3
  • Cooldown: 90 seconds
  • Mana Cost: 225/325/450
Lore: The Lord of Heaven smites all who oppose him, near or far.
  • Damage is ignored by Spell Immunity, but the Hero is still revealed.
  • Cannot be purged.
  • Is not blocked by Linken's Sphere.
  • Gives true sight within 900 range.
  • It doesn't damage invisible units. However, if an invisible hero is within 900 range to a higher-priority allied hero, so that he provides True Sight of the invisible hero by the Thundergod's wrath, it damages the invisible hero.
  • Reveals the surrounding area (1000 range during both day and night) for 3 seconds.
  • Damage dealt after hero base magic resistance: 168.75/262.5/356.25 (330/405/480 with Scepter)

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Last updated by Machina, 2nd October

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Quick Details

Portrayed by
Eric Newsome
Species/Race God
Full name Zeus, the Lord of Heaven
Occupation God, Lord of Heaven

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49 points Machina

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