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Spirit Breaker (Dota 2)

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Spirit Breaker (Dota 2) - Spirit Breaker Skills

This page details all of Spirit Breaker's abilities/skills.

First Ability

Charge of Darkness [Keybind: Q]
AbilityAffects
Target Unit Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
  • Charge Speed: 600/650/700/750
  • Stuns on Contact: 1.2/1.6/2/2.4
  • Range: Global
  • Cooldown: 12 seconds
  • Mana Cost: 100
Lore: Barathrum erupts from the darkness with unwieldy force.
  • The main stun is blocked by Spell Immunity, but the Greater Bash is not.
  • Spirit Breaker passes through everything.
  • Any unit you pass through (300 radius) and the target will be hit by Greater Bash of Spirit Breaker's current level, if Greater Bash has been learned.
  • Duration of stun is determined by either with longer duration.
  • The charge stops if you click anywhere (including +Shift key control), or if you are disabled.
  • If the target dies, the charge is transferred to the nearest valid target.
  • Some items are usable during the charge without interrupting it, such as Black King Bar or Mask of Madness. Using Black King Bar right before you strike will ensure your charge doesn't get countered.
  • Is blocked by Linken's Sphere on cast, not on colliding with the enemy.
  • Because Linken's Sphere triggers on cast, this ability can be used to instantly and globally put an enemy's sphere on cooldown.
  • Spirit Breaker gains shared vision of the target for the duration. But he doesn't get True Sight on enemy unit.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged and the Charge will still hit an enemy that has gone invisible after being charged. This will cause the skill to interrupt channeling spells being performed by invisible heroes such as Sand King's Sandstorm.
  • Greater Bash damage is based on Spirit Breaker's current movement speed (after all MS increases and slows) rather than Charge of Darkness movement speed.
  • Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast.

Second Ability

Empowering Haste [Keybind: W]
AbilityAffects
Aura Allies
The Spirit Breaker's presence increases the movement speed of nearby allied units. Can be cast to improve the Aura by 50% for 6 seconds. The aura is 50% weaker while the ability is on cooldown.
  • Increased Allied Movement Speed: 6%/10%/14%/18%
  • Movement Speed Aura Radius: 900
  • Cooldown: 16 seconds
Lore: Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.
  • While active, Empowering Haste increases from 6/10/14/18% to 9/15/21/27%.
  • While on cooldown, Empowering Haste decreases from 6/10/14/18% to 3/5/7/9%.

Third Ability

Greater Bash [Keybind: E]
AbilityAffectsDamage
Passive Enemies Magical
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals damage based on movement speed.
  • Chance to Trigger on Attack: 17%
  • Damage:  22/28/34/40% of movement speed
  • Knockback Duration: 0.5
  • Stun Duration: 1/1.2/1.4/1.6
  • Increased Movement Speed: 15%
  • Increased Movement Speed Duration: 3
  • Cooldown: 1.5 seconds
Lore: The signature strike of Barathrum's ghostly ball and chain.
  • The damage is blocked by Spell Immunity but the stun is not. 
    • Does not stack with Skull Basher or Abyssal Blade.
    • Knockback distance is 100.
    • Greater Bash damage is based on current MS of spirit breaker, which can be affected by any source of MS bonus, or slows.
    • Because Spirit Breaker's movement speed cannot be lower than 100 or greater than 522, it can't deal (before reductions) less than 22/28/34/40 damage and more than 52.2/104.4/156.6/208.8 damage.
    • Neither stun, knockback nor bonus damage affects Roshan.
    • Disabled by a Doom with Aghanim's Scepter.
    • Unlike most chance-based passive abilities Greater Bash is not governed by Pseudo-random distribution.

Ultimate Ability

Nether Strike [Keybind: R]
AbilityAffectsDamage
Target Unit Enemies Magical
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.
  • Damage: 150/250/350
  • Range: 700 (850 with Scepter)
  • Cooldown: 80/70/60 (20 with Scepter)
  • Mana Cost: 125/150/175
  • Scepter: Also causes the Greater Bash to hit an area around the initial target.
Lore: Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.
  • The damage is blocked but the bash is not.
  • Is blocked by Linken's Sphere.
  • Cannot be purged.
  • Spirit Breaker appears behind the target to deliver the bash.
  • The strike is performed after a 1.2 second delay, during which Nether Strike can be interrupted.
  • Performs a Greater Bash of Spirit Breaker's current level upon arrival, if Greater Bash is learned.
  • With Aghanim's Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.
  • Netherstrike provides vision of the target, meaning the only escape from it is turning invisible or moving out of range.
  • It is not a channeled spell but a long-casting spell. If interrupted during the delay, mana and cooldown are preserved.

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Last updated by Machina, 22nd December

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Quick Details

Portrayed by
Fred Tatasciore
Alternative name(s) SB, Barathrum, Bara
Full name Barathrum the Spirit Breaker

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74 points Machina

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