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Earth Spirit (Dota 2)

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Earth Spirit (Dota 2) - Earth Spirit Skills

This  page details each of Earth Spirits abilities/skills.

First Ability

Boulder Smash  [Keybind: Q]
AbilityAffectsDamage
Target Unit Units Magical
Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved.
  • Range: 150
  • Radius: 200
  • Slam Distance: 500/600/700/800 (2000 when using a Stone Remnant)
  • Slam Speed: 1200
  • Damage: 125
  • Stun Duration: 0.75/1.25/1.75/2.25 seconds (Only when using a Stone Remnant)
  • Cooldown: 22/18/14/10
  • Mana Cost: 100
Lore: It is with the power of a mountain that Earth Spirit strikes his enemies.
  • Is blocked by Spell Immunity.
  • Is blocked by Linken's Sphere is target is a hero, if it is a boudler it is not blocked.
  • Destroys trees.
  • Targeting the spell on the ground will knock a Stone Remnant within 200 units of the target point in that direction.
  • The knockback does not interrupt channeling abilities or casting times. The knocked back unit can take actions normally during the knockback.
  • If the unit finishes casting a teleport spell during the knockback (such as Town Portal Scroll or Nature's Prophet's Teleportation), the unit will be teleported and the knockback will end immediately.
  • The slammed remnant or unit hits invisible units.

Second Ability

Rolling Boulder [Keybind: W]
AbilityAffectsDamage
Target Point Enemies Magical
After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.
  • Range: 800 (1600 when using a Stone Remnant)
  • Radius: 150
  • Damage: 100
  • Movement Slow: 80% for 2 seconds (Only when using a Stone Remnant)
  • Cooldown: 16/12/8/4
  • Mana Cost: 50
Lore: Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.
  • Kaolin collides with Spell Immune units without dealing damage. Slow still works when stone is used.
  • Can be purged.
  • The boulder moves at a speed of 800, 1600 when using a Stone Remnant.
  • This ability will always go the full distance. It stops on the opposite side of the first hero it impacts.
  • Earth Spirit can use abilities and items during the Rolling Boulder animation. (except for blink dagger, rolling boulder makes Kaolin rooted, just like ensnare/entangle does)
  • Can be interrupted if Earth Spirit gets disabled during the initial 0.6 second rolling charge, as well as while rolling.
  • Does hit invisible enemy heroes.

Third Ability

Geomagnetic Grip [Keybind: E]
AbilityAffects
Target Unit Allies
Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant.
  • Range: 1100
  • Radius: 180
  • Pull Speed: 600
  • Silence Duration: 2.5/3/3.5/4
  • Stone Remnant Damage: 50/125/200/275
  • Cooldown: 13 seconds
  • Mana Cost: 75
Lore: Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.
  • Is blocked by Spell Immunity.
  • Effects can be purged.
  • Destroys trees along the path of a pulled ally hero.
  • Can grip targets while they are knocked back by Boulder Smash.
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Gripping an ally does not interrupt channeling abilities or casting times. The gripped ally can take actions normally during the grip.
  • If the ally finishes casting a teleport spell during the grip (such as Town Portal Scroll or Furion's Teleportation), the ally will be teleported and the grip will end immediately.
  • Gripping an ally Batrider during Flaming Lasso will not break the lasso and Flaming Lasso's target will be pulled along.

Ultimate Ability

Magnetize [Keybind: R]
AbilityAffectsDamage
No Target Enemies Magical
Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects.
  • Cast Radius: 300
  • Search Radius: 400
  • Explosion Radius: 600
  • Duration: 6
  • Damage per Second: 50/75/100
  • Cooldown: 80 seconds
  • Mana Cost: 100
  • Aghanim's Scepter: Adds the Enchant Remnant ability
Lore: At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.
  • The damage is blocked by Spell Immunity, but the debuff is still applied.
  • When a Stone Remnant is within range of Magnetize, it doesn't immediately disappear, it becomes static and then disappears after 8 seconds (can still be used by Earth Spirit's other spells in the meantime)
  • Without any Stone Remnant detonation, total damage of 300/450/600.
  • Damages every 0.5 seconds.
  • Hits invisible enemies.
Enchant Remnant [Keybind: F]
AbilityAffectsDamage
Target Unit Units Magical
Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies.
  • Cast Range: 600
  • Remnant Duration: 3
  • Shatter Damage: 300
  • Shatter Radius: 300
  • Cooldown: 45 seconds
  • Mana Cost: 150
Lore: Kaolin uses the elemental power of the Earth to temporarily petrify living beings, so that they might be conscripted into his stone funerary army.
  • Requires Aghanim's Scepter to be unlocked.
  • The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
  • Enchanted allies are pulled with 1000 speed by Geomagnetic Grip.
  • The knock back from Boulder Smash or the pull from Geomagnetic Grip are not canceled when Enchant Remnant expires during them.
  • Enchanted enemy heroes will neither take silence or stun, nor the damage from Boulder Smash and Geomagnetic Grip, if the enchantment expires during them.
  • When rolling over enchanted heroes with Rolling Boulder, the enchantment is instantly canceled while Rolling Boulder gets the remnant boost and keeps on rolling.
  • Magnetize debuff can be placed and spread on enchanted enemy heroes.
  • Has a cast point of 0.3 seconds.

Stome Remnant

Stone Remnant
Duration 120
Hit Points 0
Armor 0
Sight Range 0/0
Abilities Interacts with Earth Spirit's spells.
Stone Remnant [Keybind: D]
Ability
Target Point
Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time.
  • Max Charges: 6
  • Charge Restore Time: 30
  • Duration: 120
  • Range: 1000
Lore: Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.
  • Kaolin begins the game with and cannot have more than six Stone Charges.
  • When killed, Kaolin will continue to replenish Stone Charges.
  • Stone Remnants are invulnerable and have zero collision (they can be stacked).
  • Is not considered an ability, and therefore does not interact with Magic Stick, Curse of the Silent, etc.

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Last updated by Machina, 18th December

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Quick Details

Portrayed by
Nolan North
Alternative name(s) Earth, ES, Kaolin
Full name Kaolin, the Earth Spirit

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