This page details each of Earth Spirits abilities/skills.
First Ability
Second Ability
| Rolling Boulder [Keybind: W] | |||||||
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| After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed. | |||||||
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Third Ability
| Geomagnetic Grip [Keybind: E] | |||||
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| Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant. | |||||
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Ultimate Ability
| Magnetize [Keybind: R] | |||||||
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| Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share the effects. | |||||||
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| Enchant Remnant [Keybind: F] | |||||||
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| Earth Spirit temporarily enchants a hero, granting them the properties of a Stone Remnant. After 3 seconds the remnant shatters, releasing the hero and damaging nearby enemies. | |||||||
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Stome Remnant
| Stone Remnant | ||||||||||
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| Stone Remnant [Keybind: D] | |||
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| Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time. | |||
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