Red Magic is one of six elements which represents fire and power, red magic is used to deal massive damage to enemies and is used to help power up your allies. This magic is useable from the start of the game and is split into two different chains Pyri (offensive magic) and Increm (defensive magic).
Pyri Chain
Pyri is the first Red spell learned, the spell causes the air to ignite and explode causing mild damage to all enemies and costs 2 SP to use.
Pyres is the third Red spell learned, this spell causes cracks to form under all the enemies and blasting them up causing moderate damage, it costs 4 SP to use.
Pyrum is the fourth Red spell learned, this spell makes the caster summon four giant energy balls to rain upon all the enemies causing them heavy damage and it costs 6 SP to use.
Pyrulen is the fifth Red spell learned, this spell causes a gigantic ball of energy to crash into the enemies causing an enormous explosion vaporizing all enemies and causing tremendous damage to all enemies. This spell costs 10 SP to do and is used only be the final bosses in the game.
Increm Chain
Increm is the second Red magic learned, the spell causes a red aura to appear around an ally which raises their attack and defense by 25%, it costs 4 SP. This spell is permanent in ground combat unless removed forcibly and is not stackable in this combat. When used in ship combat it will last two rounds and is stackable, also the spell doesn’t need a magic cannon to use.
Incremus is the sixth and final Red magic learned, like the prior spell its raises attack and defense but this time it’s for the whole party and costs 16SP. Because you are alone in ship battle instead of having allies getting a raise the spell will last 4 turns instead of the 2 Increm does.
This chart shows the amount of experience needed to master all of the Red Magic spells.
| Vyse | Aika | Fina | Drachma | Glider | Enrique |
| 856 | 1197 | 900 | 2671 | 1228 | 976 |