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flOw - Walkthrough

flOw Walkthrough and Guide

Welcome to the flOw Walkthrough where our team of contributors will help you work through the game via a step-by-step tutorial. A Gamewise walkthrough aims to take you all the way through the game to 100% completion including unlockable quests and items.

If you are stuck on something specific and are unable to find any answers in our flOw Walkthrough then be sure to ask the flOw Forum / Community for help and advice in the discussion box below and they will get back to you as soon as possible with an answer!

Finally, if you have been playing flOw and wish to help other users, feel free to sign up and start contributing!

flOw Overview

flOw is a life simulation game developed by Jenova Chen and Nicholas Clark for Web Browser's as part of Chen's master thesis project. It was eventually reworked by Chen's company, thatgamecompany, and Santa Monica Studio for iOS and PlayStation 3 and SuperVillain Studios for PlayStation Portable.

Players control an aquatic microorganism that evolves by consuming other microorganisms. The environment is made up of stacked two-dimensional planes that are visible below players current location and can be traveled between freely. The deeper the player goes, the more difficult the other microorganisms become. Most of the microorganisms are non-confrontational, and are composed of cells that increase the number of segments in the player's microorganisms when eaten. In rare cases, other microorganisms are aggressive, multi-segmented and only perish when all of their segments are eaten by the player's microorganisms; however, they can eat segments of the player's creature to regrow their own.

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flOw Walkthrough

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Quick Details

Developer(s)
Santa Monica Studio
SuperVillain Studios
thatgamecompany
Publisher(s)
FollowFlow
Jenova Chen
Sony Computer Entertainment America
Sony Computer Entertainment Europe
Sony Computer Entertainment Japan
Release Dates
Web Browser

Apr 14, 2006

PlayStation 3

Feb 22, 2007

Mar 23, 2007

May 11, 2007

PlayStation Portable

Mar 6, 2008

Apr 24, 2008

Apr 24, 2008

iOS

Jun 1, 2018

Jun 1, 2018

Genre Simulation
Engine(s) PhyreEngine

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