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Homeworld

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Homeworld - Cheats

Cheat Codes

Start the game with one of the following command line parameters to activate the corresponding cheat function

Result

Command Line Parameter

Enable debug mode debug

Disable int 3 after fatal error nodebugInt

Disable galaxy backgrounds noBG

Disable default CPU players noCompPlayer

Disable tactics notactics

Disables retreat tactics noretreat

Disable FMV sequences disableAVI

Fatal errors do not generate int 3 before exiting nodebugInt

Sets global memory heap size heap

Sets path to search for opening files prepath

Sets path to CDROM CDpath

Press F11 to toggle free mouse movement freemouse

Do not use anything from bigfiles ignoreBigfiles

Create log of data files loaded logFileLoads

Do not use KNI even if support is detected disableKatmai

Force usage of KNI even if determined to be unavailable forceKatmai

Turn all sound effects off noSound

Turn all speech off noSpeech

swap the left and right audio channels reverseStereo

Force mixer to write to Waveout waveout

Force mixer to write to DirectSound driver dsound

Disable bilinear filtering of textures noFilter

Do not use polygon smoothing noSmooth

Do not load textures nilTexture

Turn off front end textures NoFETextures

Enable stipple alpha software renderer stipple

Disable ship damage effects noShowDamage

Reset rendering system to defaults at startup sw

Display fullscreen with software renderer default fullscreen

Display in a window window

No border on window noBorder

640x480 resolution default 640

800x600 resolution 800

1024x768 resolution 1024

1280x1024 resolution 1280

1600x1200 resolution 1600

16 bit color d16

24 bit color d24

32 bit color d32

Try 24 bit modes before 1516 bit truecolor

Use slow screen blits slowBlits

Select an rGL device by name sw fx d3d device

Select default OpenGL as renderer gl

Select Direct3D as renderer d3d

Disable usage of OpenGL perspective correction hints nohint

No pausing with Alt Tab noPause

No minimize with Alt Tab noMinimize

Show dock lines dockLines

Show gun lines gunLines

Show light lines in debug mode lightLines

Render bounding bowties on the ships boxes

Enable text feedback in game commands textFeedback

Enable AI Player logging aiplayerLog

CPU players are deterministic determCompPlayer

Enable gathering of stats gatherStats

Turn off captaincy log file captaincyLogOff

Cheat mode

Note This procedure involves editing a game file

create a backup copy of the file before proceeding Use a text

editor to edit the singleplayerscript SCRIPT file in the game

folder Look for the line similar to SINGLEPLAYERSTARTINGRUSspace

space space space 750 Delete the 750 and replace

it with four to eight number 9s You will get a large

amount of Rus If this value is too large you will go into debt

as it will become a negative value in the game Also you have

to start the game over to get it to work it cannot be used with

saved games A premodified version of the script can be downloaded

here

Command Line Cheats


Start the game using 1 of the command line switches below Example of use is chomeworldhomeworldexe noBG



debug Debug Mode

noBG No Galaxy Backgrounds

noCompPlayer No Default Computer Players

notactics Turn Off Tactics

noretreat Turn OffRetreat Feature of Tactics

disableAVI Turn Off Movies



DEBUGGING OPTIONS

debug Enable debug window

nodebugInt Fatal errors dont genereate an int 3 before exiting



SYSTEM OPTIONS

heap Sets size of global memory heap to n

prepath Sets path to search for opening files

CDpath Sets path to CDROM in case of ambiguity

freemouse Mouse free to move about entire screen at startup Use F11 to toggle during play

ignoreBigfiles dont use anything from bigfiles

logFileLoads create log of data files loaded



PROCESSOR OPTIONS

disableKatmai dont use KNI even if support is detected

forceKatmai force usage of KNI even if determined to be unavailable



SOUND OPTIONS

noSound turn all sound effects off

noSpeech turn all speech off

reverseStereo swap the left and right audio channels

waveout forces mixer to write to Waveout even if a DirectSound supported object is available

dsound forces mixer to write to DirectSound driver even if driver reports not certified



DETAIL OPTIONS

noBG disable display of galaxy backgrounds

noFilter disable bilinear filtering of textures

noSmooth do not use polygon smoothing

nilTexture dont ever load textures at all

NoFETextures turns off front end textures

stipple enable stipple alpha software renderer

noShowDamage Disables showing ship damage effects



VIDEO MODE OPTIONS

sw reset rendering system to defaults at startup

fullscreen display fullscreen with software renderer default

window display in a window

noBorder no border on window

640 run at 640x480 resolution default

800 run at 800x600 resolution

1024 run at 1024x768 resolution

1280 run at 1280x1024 resolution

1600 run at 1600x1200 resolution

d16 run in 16 bits of colour

d24 run in 24 bits of colour

d32 run in 32 bits of colour

truecolor try 24bit modes before 1516bit

slowBlits use slow screen blits if the default is buggy

device select an rGL device by name eg sw fx d3d

gl select default OpenGL as renderer

d3d select Direct3D as renderer

nohint disable usage of OpenGL perspective correction hints

noPause160


continue rarr


Various Cheats and Hints

Cheat mode

Start the game with one of the following command line parameters



Effect Command line parameter



Enable debug mode debug

1024x768 resolution 1024

1280x1024 resolution 1280

16 bit color d16

1600x1200 resolution 1600

24 bit color d24

32 bit color d32

640x480 resolution default 640

800x600 resolution 800

Allow LAN play regardless of version forceLAN

Autosaves game frequently records packets debugSync

Close captioning closeCaptioned

CPU players are deterministic determCompPlayer

Create log of data files loaded logFileLoads

Disable bilinear filtering of textures noFilter

Disable default CPU players1 noCompPlayer

Disable FMV sequences disableAVI

Disable galaxy backgrounds noBG

Disable int 3 after fatal error nodebugInt

Disable ship damage effects noShowDamage

Disable tactics notactics

Disable usage of OpenGL perspective correction hints nohint

Disables retreat tactics noretreat

Display fullscreen with software renderer default fullscreen

Display in a window window

Do not load textures nilTexture

Do not use anything from bigfiles ignoreBigfiles

Do not use KNI even if support is detected disableKatmai

Do not use polygon smoothing noSmooth

Do not use the packed textures if available disablePacking

Enable AI Player logging aiplayerLog

Enable gathering of stats gatherStats

Enable stipple alpha software renderer stipple

Enable text feedback in game commands textFeedback

Enables NIS testing mode using nisFile testNIS

Enables NIS testing mode using scriptFile testNISScript

Fatal errors do not generate int 3 before exiting nodebugInt

Force mixer to write to DirectSound driver dsound

Force mixer to write to Waveout waveout

Force usage of KNI even if determined to be unavailable forceKatmai

Generate game stats log file statLogOn

Generate Int 3 when a sync error occurs intOnSync

No border on window noBorder

No minimize with Alt Tab noMinimize

No pausing with Alt Tab noPause

Play a demo demoPlay

Play back packet recording packetPlay

Press F11 to toggle free mouse movement freemouse

Record a demo demoRecord

Record packets of multiplayer game packetRecord

Render bounding bowties on the ships boxes

Reset rendering system to defaults at startup sw

Select an rGL device by name sw fx d3d device

Select default OpenGL as renderer gl

Select Direct3D as renderer d3d

Sets global memory heap size heap

Sets path to CDROM CDpath

Sets path to search for opening files prepath

Show dock lines dockLines

Show gun lines gunLines

Show light lines in debug mode lightLines

Swap the left and right audio channels reverseStereo

Try 24 bit modes before 1516 bit truecolor

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Quick Details

Franchise(s)
Homeworld
Developer(s)
Relic
Publisher(s)
Sierra Entertainment
Release Dates
Microsoft Windows

Jan 1, 1999

May 12, 1999

Genre Strategy
Theme(s) Sci-Fi
Space

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  • 20th April

    Bidding for THQ IP Has Closed, TeamPixel Loses Homeworld Auction

    The auction of THQ's remaining intellectual properties has been completed and now await court approval....

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