NASCAR SimRacing is a racing game developed by EA Tiburon and released on Microsoft Windows.
NASCAR SimRacing is a racing game developed by EA Tiburon and released on Microsoft Windows.
Note This procedure involves editing a game file
create a backup copy of the file before proceeding Use a text
editor to edit the enginerestrictedcfg file in the
gamedatavehicles folder You will see a list of
numbers similar to
RPMTorque 500 30 35
RPMTorque 550 36 42
These numbers define how powerful the engines are For example
at 500 RPM the engine will generate 35 units of torque The middle
numbers with the negative sign control the level of torque when
the throttle is off hence a negative number If those last numbers
are made larger throughout the list then the engine will be able
to accelerate through much higher gear ratios This means at Talladega
where top speeds are usually at 190 mph your car can now travel
over 250 mph The AIs engines will be also improved too but
they will always use the old gear ratios making their top speeds
only slightly better They will make about 220 mph at Talladega
with full difficulty on You should try to mimic the normal patterns
for these numbers ie do not go straight from 50 to 1500 units
of torque in only three lines Warning These cars do have limits
Their brakes are not any better so you should not try going any
faster at the slower tracks Increasing the engine power will
require trial and error to get the correct balance of speed and
realism If the torque settings exceed 1800 the tires will lose
grip and spin with traction control enabled The gear ratios
can also be changed by simply making the numbers smaller Finally
for simplicitys sake you can also simply rename the two cfg
files to trick the game into allowing a normal unrestricted engine
at a Superspeedway