Guns
There is many guns in this game. Here are all the guns classes hold.
Scout
Weapons
Weapon 1: 
Name: Crowbar
Damage per hit: 18
Special Abilities: N/A
Weapon 2:
Name: Single-Barrel Shotgun
Damage per hit: 4-22
Special Abilities: Fires six pellets.
Weapon 3:
Name: Nailgun
Damage per hit: 9
Special Abilities: Scout holds double the amount of nails compared to anyone else with nailgun.
Soldier
Weapons
Weapon 1:
Name: Crowbar
Damage per hit: 18 
Special Abilities: N/A
Weapon 2:
Name: Single-Barrel Shotgun
Damage per hit: 18
Special Abilities: Fires six pellets
Weapon 3:
Name: Double-Barrel Shotgun
Damage per hit: 4-22
Special Abilities: Fires fourteen pellets
Weapon 4
Name: Rocket Launcher
Damage per hit: 4-51
Special abilities: Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.
Sniper
Weapons
Weapon 1:
Name: Crowbar
Damage per hit: 18
Special Abilities: N/A 
Weapon 2:
Name: Sniper Rifle
Damage Per Hit: 50-250 on bodyshot. 100-500 on headshot
Special Abilities: Capable of headshooting
Weapon 3:
Name: Automatic Rifle
Damage per hit: 8
Special Abilities: Same ammo reserve with Sniper Rifle.
Weapon 4:
Name: Nailgun
Damage per hit: 9
Special Abilities Used as extra or replacement weapon for Automatic Rifle.
Demoman
Weapons:
Weapon 1:
Name: Crowbar
Damage per hit: 18
Special Abilities: N/A
Weapon 2:
Name: Single-Barrel Shotgun
Damage per hit: 4-22
Special Abilities: Fires six pellets