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Baldur's Gate

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    • Introduction
    • Prologue - Leaving Candle Keep
    • Chapter 1 - Friendly Arm Inn
      • Beregost
      • Party-Building
      • High Hedge and Enroute to Nashkel
    • Chapter 2 - Nashkel and the Carnival
      • The Gnoll Stronghold Expedition
      • South-Western Areas
      • Northern Areas
      • Middle Areas
      • Temple Area and the Nashkel Mines
      • Nashkel Mines
    • Chapter 3 - Back to Beregost
      • Western Areas and the Northern Farmhouse
      • Tranzig and the North-Eastern Areas
      • Bandit Camp
    • Chapter 4 - South-Eastern Areas
      • Cloakwood Forest
      • Cloakwood Mines
    • Chapter 5 - Foiling the Throne's Assassination Att
      • Baldur's Gate: Eastern and South-Eastern Areas
      • Baldur's Gate: Southern, Northern, and Western Are
      • South-Western and North-Western Areas
      • Baldur's Gate: Balduran's Gear and the Iron Throne
    • Chapter 6 - Returning to Candlekeep
      • Candlekeep Catacombs
    • Tales of the Sword Coast
      • Ulgoth's Beard, Shandolar's Request
      • To Durlag's Tower and the Upper Levels
      • Durlag's Tower, First Lower Level
      • Durlag's Tower, Second Lower Level
      • Durlag's Tower, Third Lower Level
      • Durlag's Tower, Fourth Lower Level
      • Cult of Aec'Letec
      • Balduran's Isle
    • Chapter 7 - Thwarting Sarevok
      • The Endgame
  • Achievements
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Baldur's Gate - Prologue - Leaving Candle Keep

Candlekeep

Before we head off into the Candlekeep Inn to buy anything, let's do some quests, meet some folks, and gather some loot. Besides, it would be silly to, say, buy a weaker armor because you can't afford better when if you just waited you could have bought the better suit. It would also be silly to go there now if you had a quest that required you to go there later... in case such an unlikely scenario occurs, we'll head north-east and work our way around clockwise until we end up back at the Candlekeep Inn. Head north-east and talk to Phlydia (x=3600, y=310). Along the way you can talk to tutors to learn about the game. I'll just assume you trust in my FAQ enough to ignore them. Anyways, Phlydia will ask you to find her book, 'History of Halruaa'. All in good time.

Priest's Quarters

Keep moving clockwise until you find the Priest's Quarters at (x=2950, y=400). Once you enter the building a man named Shank will attack you. As the first battle of the game, it shouldn't be too tough, even with a quarter staff. Once he's dead, loot him and the building around you and leave.

Items
  • (x=130, y=320) Dagger
  • (x=100, y=200) 8 gold
  • (x=480, y=220) War Hammer

When you leave you'll be approached by Parda, who notices signs of a scuffle. Tell him off and continue east until you find Dreppin (x=3270, y=420) who will tell you Phlydia left her book in the hay (x=3250, y=290). Pick it up and talk to him again. This time he'll ask you to get an antidote potion from Hull for his poor cow, Nessa.

Items
  • (x=3250, y=290) History of Halruaa

Keep following the trail south. Outside of the Storehouse you'll find Jondalar (x=4100, y=1330), who will give you some combat training if you talk to him. If you haven't played before, you might as well. Just attack Erik when he shows up and starts shooting at you. Outside of the Storehouse is a dwarf named Reevor (x=4330, y=1450). Talk to him and he'll tell you to clear the rats out of the storehouse. Head inside the Storehouse (x=4350, y=1400) to do just that.

The Storehouse

Inside the Storehouse you'll be accosted by several rats, who walk up to you and wait to be smote. Oblige them, loot, and head outside. Talk to Reevor again for your reward.

Items Rewards (for killing Reevor's Rats)
  • (x=100, y=200) Silver Ring
  • EXP50
  • Gold5

Keep heading south until you find a soldier named Hull (x=3650, y=2430). Talk to Hull, who will ask you to retrieve his sword for him. Also, he'll tell you that the potion Dreppin wants is where his sword is. Convenient.

Go south some more until you run into the Gatewarden, who will offer to train you in group tactics. If you decide to go, follow him to the building he mentions (x=3050, y=3000). You'll get a party and fight a number of illusory foes. Training or no, afterwards head inside the building at (x=3550, y=2960).

Hospital

Talk to the Priest of Oghma that wanders around and he'll offer to give you a healing potion. Why refuse? There's another potion you can filch from the desk at (x=660, y=410) but the guards will be called on you. Still, enemies can't move from one area to the next, so if you break into the desk, take the potion, and bolt out the door, you'll be fine. Get used to this, you may be doing it often.

Items

  • (x=660, y=410) Potion of Healing

Bunkhouse

Head west until you come across the Bunkhouse. Loot the chest outside, then head into the Bunkhouse (x=2070, y=2670). Inside you'll be accosted by Carbos, who you'll be forced to dispatch like Shank. Since there's nothing to loot, head outside. You'll be approached by Karan, who like Parda has nothing useful to say. Head west and loot the barrel outside of the Barracks before entering.

Items
  • (x=2150, y=2750) 15 gold
  • (x=1410, y=2680) 8 gold

Barracks

Inside the Barracks you'll find Fuller (x=490, y=410), and Hull's chest is at (x=650, y=260). I wouldn't suggest stealing from the Barracks, as the two Watchers inside will not simply 'disappear' over time if you get caught, and will remain hostile to you. Talk to Fuller and ask if he has any errands to run. He'll ask you to get him a quarrel of bolts from the Candlekeep Inn.

Items
  • (x=650, y=260) Hull's Long Sword, Antidote

When you're done head outside and start turning in those quest items you've found. After you've satisfied Phlydia, Dreppin, and Hull, head up to the Candlekeep Inn (x=1050, y=550). The easiest way to do this is simply go in reverse order (around the keep counter-clockwise).

Reward (Return Hull's Sword) Reward (Give Dreppin Antidote) Reward (Returning Phlydia's Book)
  • EXP 50
  • Gold 10 or 20 (if hull likes you)
  • EXP 50
  • EXP 50
  • Item Lynx Eye Gem

Candlekeep Inn, Downstairs

Talk to Winthrop at (x=670, y=410). From him you can buy all the goodies you'll need to get started. I buy a Composite Long Bow, some arrows, a helmet, and a few spears. Don't forget a quarrel of bolts for Fuller. At (x=200, y=400) you'll find Firebead Elvenhair. Talk to him and he'll ask you to retrieve a Scroll of Identify from Tethtoril. When you're done with this level head upstairs (x=350, y=250).

Items
  • (x=800, y=250) 18 gold, Scroll of Armor, Scroll of Infravision. 
  • (x=650, y=100) Dagger

Candlekeep Inn, Upstairs

Go around looting, there's not really much else to do besides antagonize nobles. If you have a great amount of Strength, or a terribly high lock pick score, or Knock memorized, you can get at the diamond in (x=420, y=170). However, to get these you need one of two things, either a character from a previous play through, or a non-legit character. For the rest of us, the gem is just there to mock us within a dresser that wont open (this particular lock has a difficulty of 65-far beyond what a 1st-level character can deal with.) Alas. When you're done up here, you're done with the Candlekeep Inn. You still have the center to explore, and bolts to deliver.

Note from Lee: I was accosted by a guard after looting, but just asked him to 'forgive and forget' and even though he turned hostile I was able to leisurely walk down the stairs (he didn't follow).

Items
  • (x=100, y=270) 4 gold
  • (x=170, y=350) Silver Necklace
  • (x=380, y=400) Potion of Clarity, 36 gold
  • (x=420, y=170)
  • Diamond
  • (x=570, y=300) Flamedance Ring, 86 gold

Now that you're done in the Candlekeep Inn turn in the bolts to Fuller and find Tethtoril, who is lurking somewhere in the central area by the keep. He'll initiate dialogue and give you the scroll you're after, which you'll need to... return to Firebead Elvenhair at the Candlekeep Inn. He'll give you a meagre reward and cast 'Protection From Evil' on you. Oh boy.

Reward (Giving Fuller a score of Bolts)
  • EXP 50
  • Gold 10
OR
  •  Item Dagger +1*

*You'll get this item if your reaction is good. This is one of the first and few examples of your Charisma coming into play. Fuller will only give you the dagger if your Charisma is high enough, you're an alignment he likes (lawful good being the optimum) and if you haven't tanked your reputation by killing Watchers. Overall it's not an earth shattering item, but it's still nice.

Reward (For giving Firebead Elvenhair his scroll)
  • EXP 50
  • Potion of Healing

Towards the south you'll find Imoen. If you're a good party, you might as well get used to her... There's a good chance she's going to be your Thief through the game. Towards the south-western side of the keep a number of chanters, who since Alaundo's prophecies. Neat. Especially that bit about Bhaal. Once everything is done in Candlekeep, talk to Gorion (x=2700, y=1760). If you're ready to go, tell Gorion, and we're off to Chapter 1.

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Last updated by ExtremePhobia, 25th December

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Baldur's Gate Walkthrough

Introduction

Prologue - Leaving Candle Keep

Chapter 1 - Friendly Arm Inn

Beregost Party-Building High Hedge and Enroute to Nashkel

Chapter 2 - Nashkel and the Carnival

The Gnoll Stronghold Expedition South-Western Areas Northern Areas Middle Areas Temple Area and the Nashkel Mines Nashkel Mines

Chapter 3 - Back to Beregost

Western Areas and the Northern Farmhouse Tranzig and the North-Eastern Areas Bandit Camp

Chapter 4 - South-Eastern Areas

Cloakwood Forest Cloakwood Mines

Chapter 5 - Foiling the Throne's Assassination Att

Baldur's Gate: Eastern and South-Eastern Areas Baldur's Gate: Southern, Northern, and Western Are South-Western and North-Western Areas Baldur's Gate: Balduran's Gear and the Iron Throne

Chapter 6 - Returning to Candlekeep

Candlekeep Catacombs

Tales of the Sword Coast

Ulgoth's Beard, Shandolar's Request To Durlag's Tower and the Upper Levels Durlag's Tower, First Lower Level Durlag's Tower, Second Lower Level Durlag's Tower, Third Lower Level Durlag's Tower, Fourth Lower Level Cult of Aec'Letec Balduran's Isle

Chapter 7 - Thwarting Sarevok

The Endgame

4.33/5
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Quick Details

Franchise(s)
Baldur's Gate
Developer(s)
BioWare
Publisher(s)
Interplay Entertainment
Sega
Release Dates
Microsoft Windows

Nov 30, 1998

Jan 1, 1999

Oct 20, 1999

Genre Role-Playing
Engine(s) Infinity Engine

Page Contributors

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83 points ExtremePhobia

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  • Baldur's Gate
  • Details
  • Releases
  • Credits
  • Content
  • Overview
  • Guides
  • Walkthrough
    • Introduction
    • Prologue - Leaving Candle Keep
    • Chapter 1 - Friendly Arm Inn
      • Beregost
      • Party-Building
      • High Hedge and Enroute to Nashkel
    • Chapter 2 - Nashkel and the Carnival
      • The Gnoll Stronghold Expedition
      • South-Western Areas
      • Northern Areas
      • Middle Areas
      • Temple Area and the Nashkel Mines
      • Nashkel Mines
    • Chapter 3 - Back to Beregost
      • Western Areas and the Northern Farmhouse
      • Tranzig and the North-Eastern Areas
      • Bandit Camp
    • Chapter 4 - South-Eastern Areas
      • Cloakwood Forest
      • Cloakwood Mines
    • Chapter 5 - Foiling the Throne's Assassination Att
      • Baldur's Gate: Eastern and South-Eastern Areas
      • Baldur's Gate: Southern, Northern, and Western Are
      • South-Western and North-Western Areas
      • Baldur's Gate: Balduran's Gear and the Iron Throne
    • Chapter 6 - Returning to Candlekeep
      • Candlekeep Catacombs
    • Tales of the Sword Coast
      • Ulgoth's Beard, Shandolar's Request
      • To Durlag's Tower and the Upper Levels
      • Durlag's Tower, First Lower Level
      • Durlag's Tower, Second Lower Level
      • Durlag's Tower, Third Lower Level
      • Durlag's Tower, Fourth Lower Level
      • Cult of Aec'Letec
      • Balduran's Isle
    • Chapter 7 - Thwarting Sarevok
      • The Endgame
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