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Clockwork Empires

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Clockwork Empires - Gameplay

(quick overview)

Bureaucracy

(you can probably incorporate this info into the overview above)

You assume the role of bureaucrat with the goal of expanding your empire over the course of a game, making it a success. By following the will of the Prime Minister, you'll be able to gain favors through a voucher system, where the more you help the empire, the more the empire gives back in assistance.

The Madness

(cover the madness, the mystical stuff that makes this game unique from other city building games - see the interview I linked to)

Artifacts

(talk about how they have pros and cons)

Biomes

(http://www.gaslampgames.com/2013/07/03/biomes-of-steampunk-colorado/)

Buildings

There are several types of buildings the player can produce while playing Clockwork Empires. (expand)

(don't use bulletpoints, break them into headings like this and talk about each)

    Factories

    come in several varieties and what they produce is picked by the player. The factories are customizable, so factories producing the same item can look different.

      Laboratories

      are where the scientists design new instruments of warfare and other technologies to advance the capabilities of the empire. Known technologies at this point include: steam, gears, pipes, and Tesla coils.

        Residences

        are where the citizens live. It is unknown if there are different residences for different types of characters.

          Cathedrals

          have not yet been discussed -- it is unknown if they will be used for conversion, morale, or other uses.

            Barracks

            are where the soldiers are trained to fight off enemies.

              Pubs

              are likely where the citizens go to relax and maintain public happiness or order.

                Mega Projects

                (see interview)

                  Citizens

                  There will be upper, middle, and lower-class citizens in the empire. It is currently unknown if any of the career types are limited by class, or if careers are independent of social class. Each type of citizen is said to be unique and rational, and will act in a way that would during the Industrial Revolution.

                  (don't use bulletpoints, break them into headings like this and talk about each)

                    Clerks

                    Poets

                    Scientists

                    will work in the laboratories to enhance the research.

                    Factory Workers

                    will increase production in the factories.

                    Soldiers

                    will be trained in the barracks to fight enemies.

                    Barber

                    (http://www.gaslampgames.com/2013/07/17/the-barber-of-cogville/)

                    Conversations with Citizens

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                    Last updated by 0000001, 8th August

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                    Quick Details

                    Developer(s)
                    Gaslamp Games
                    Publisher(s)
                    Gaslamp Games
                    Release Dates
                    Microsoft Windows

                    TBA 2013

                    TBA 2013

                    Mac OS

                    TBA 2013

                    TBA 2013

                    Linux

                    TBA 2013

                    TBA 2013

                    Genre Strategy
                    Sub-Genres(s) City Building
                    Theme(s) Steampunk

                    Page Contributors

                    View all →

                    25 points slayer9806

                    13 points 0000001

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