UZI
Eurocorp:
Forged from the chaos of mid 20th century street-fighting, the energy pellet modified Uzi 9mm machine gun is still the basis of EuroCorp operations tech. It's an inexpensive and lightweight backup for agents dealing with cases of dropout psychosis.
Church of N.E.:
Old-fashioned personal defence weapon. The original fired chemically propelled kinetic ammunition. This updated version is more reliable as it draws on a personal energy cell to release each round. Nevertheless, the Uzi is a throwback to another time, and as such we regard it as virtually obsolete. The Church of the New Epoch is working on many vastly superior weapons to offer its Disciples.
MINIGUN
Eurocorp:
Throughout the New Calendar syndicate deployment of inertia-damped chain gunners has become more commonplace. This 20mm plasma powered, torque stabilised version has foam alloy barrels to reduce mass and production costs.
Church of N.E.:
Despite being something of a museum piece, this kinetic-round firing rotary cannon is considerably superior to the Uzi and more effective against the enemies of our faith. Like the Uzi, it has been upgraded to draw personal cell energy. Its shortcomings are bulk and noise but these are outweighed by its range and destructive power. When used in multiples, miniguns are effective against vehicles.
PERSUADERTRON / INDOCTRINATOR
Eurocorp:
A standard issue utility for seizing the higher level brain functions of citizens equipped with UTOPIA CHIPs. Although very low power and lightweight, the Persuadertron's historical significance should not be under-estimated, as it was instrumental in bringing about EuroCorp's global domination. Persuaded subjects follow the controlling agent without question, to the extent of equipping themselves for combat and engaging in hostilities without fear.
Church of N.E.:
Our congregation grows with every day. Some souls, though, resist the path of truth we offer. Thus we have the Indoctrinator. It seeds in the minds of those disbelievers everything we know to be true in an instant. How could any resist this avalanche of knowledge and wisdom?
RAZOR WIRE
Eurocorp:
This titanium-steel alloy wire is fashioned into a very long, very thin and very sharp spiked coil. Its use prevents access to secure areas by unauthorised civilians and presents a considerable obstacle for even cybernetically enhanced intruders to overcome. Its lethal nature is enhanced by its near invisibility to unmodified eyes.
Church of N.E.:
A coil of high-tensile wire with counter-spun barbs. Razor Wire is hard to detect, especially in combat situations. Place it at strategic points and the opposition will do themselves great harm as they blunder into the wire strands. A weapon which has stood the test of time well.
KNOCKOUT GAS
Eurocorp:
This hand grenade contains an asphyxiating nerve agent. The cloud emitted on detonation renders all personnel in the area unconscious for a limited time.
Church of N.E.:
This censer produces a cloud which lays low any unprotected targets who are touched by it. Simplicity is welcome wherever it can be effective.
PSYCHO GAS
Eurocorp:
Research into the narcotic properties of the Creation planet fungus have yielded the active ingredient of this dangerous hallucinogenic. The hand-held canister contains a mixture of fungal spores and an oxidising agent which is released in a cloud, causing psychotic behaviour in anyone within it. This weapon provides a useful diversionary tactic when the number of hostiles is too great for other forms of neutralization, though results are unpredictable.
Church of N.E.:
Distilled from an alien fungoid narcotic, Psycho Gas is the ideal weapon for causing large-scale havoc. Fired into a group of civilians, it will instantly provoke an uncontrollable riot. This will force the authorities to expend their energies regaining control, leaving your holy Acolytes to get on their mission.
MEDIKIT
Eurocorp:
This multifunction pack can be used to quickly repair the kinds of wounds and damage sustained in combat. The kit comprises a toughened skin graft patch impregnated with anaesthetic and surgical nanobots. Can be used once only.
Church of N.E.:
Believe in the Church and it will take care of you. When one or more of your Disciples is injured in the holy war against EuroCorp, using this unit will restore health and fitness. Such a device demonstrates the care and understanding on which the Church of the New Epoch is founded.
HIGH EXPLOSIVE
Eurocorp:
With an impressive area of effect and enough explosive power to inflict terminal damage on vehicles and do serious damage to buildings, this is a basic but effective weapon. Place at will in a strategic position in the mission zone and withdraw your agents to a safe distance. High Explosive's detonation is triggered by a timer.
Church of N.E.:
A conventional mine which uses a time delay fuse embedded in a directed detonation charge. A handy weapon to use against tanks or other armoured vehicles.
DISRUPTER
Eurocorp:
This close-proximity device activates a resonant ion wave which interferes with CHIP programming of those caught in the wavefront. Put simply, this has the effect of rendering persuaded individuals un-persuaded once more. The disrupter would prove most effective against a persuadertron user, where the ion wave would attack the signal at source, reverting all the targets persuaded followers to their previously un-persuaded state.
Church of N.E.:
This small, convenient unit de-persuades its target or the target's persuaded followers with the minimum of fuss. Although the Disrupter is not a real alternative to the weapons of destruction provided by our scientists and benefactors, it is magnificently subversive.
FLAMER
Eurocorp:
Retro-research recommends this short-range, hand-held napalm jet. When activated, the weapon squirts ignited petroleum jelly. In contact with organic matter, the napalm sticks and burns fiercely. A highly effective crowd control solution.
Church of N.E.:
Those who oppose the path of righteousness can expect to burn for all eternity. These magnox flame-throwers are their first taste of that. They don't have anything like the range of energy or even kinetic weapons, but they have their uses, in crowds for example. They also inspire the fear and submission that we seek.
LONG RANGE RIFLE
Eurocorp:
The new LR Rifle uses monopolar sled technology to accelerate high calibre depleted uranium ammunition to Mach 5.2. The sled's capacitors completely discharge in a single shot and must be fully recharged before firing again but accuracy and operational range are unequalled by other delivery systems. In keeping with the design spec, the rate-of-fire sacrifice buys on-the-fly re-calibration, making this the optimal sniper's weapon.
Church of N.E.:
Our divine work will sometimes call for the elimination of individuals rather than the liquidation of larger groups. The Long Range Rifle fires uranium-depleted kinetic rounds with great accuracy long distances. Few body armour components can withstand the pressure-shock of these advanced shells. Usually one shot will drop a target, and you can make good your escape unseen.
ELECTRON MACE
Eurocorp:
This is proof of the Church's revolutionary scientific thinking. Simply put, it's a kind of lightning whip. We've never made such devices practical; the energy input required was always prohibitive. This device uses a sophisticated system of subatomic levers to ensure the absolute minimum possible drain on a personal power pack, yet it can still be overcharged. Impressive technology indeed.
Church of N.E.:
The Nine have seen the sub-photon structure of light and they have unlocked its secrets. Their holy research has developed an ionic focus which transfers bolts of lightning onto a target. The weapon's range is superior to kinetic energy weapons and it works particularly well on conductive steel.
PULSE LASER
Eurocorp:
This laser makes use of the base TriSodium 89 gas (developed circa -20 NC). The weapon can be overcharged by delaying trigger release. In critical close quarters situations, a single overcharged burst of laser fire may be hot enough to disintegrate its target.
Church of N.E.:
Our scribes have developed an effective weapon based on the conventional laser. TriSodium 89 is injected in the pulse laser's firing chamber where it is lased electrically. The pressure of the gas in the firing chamber can be raised by holding down the trigger, overcharging the weapon and making it more effective in the process.
ION MINE
Eurocorp:
A proximity triggered, electromagnetic pulse mine. Equipment caught in the pulse's field is temporarily, or even permanently, disabled and the electrical mechanisms of organic tissue are burned out. Conductors such as vehicles, street furniture and cyborgs take most of the charge. Can affect persuaded status of anyone caught in its area of effect.
Church of N.E.:
Triggered by enemy activity in the vicinity, the Ion Mine sends out tendrils of electrical energy in all directions and is extremely effective against enemies of the faith in a vehicle or on foot. This device is triggered by target proximity. Its discharge will also affect the CHIP status of those caught by it.
LAUNCHER
Eurocorp:
Designed to face the challenge of New Calendar cyber-proliferation, this rocket launcher fires a homing grenade which releases a spray of cluster-bomblets on impact. Rocket guidance features target-seek gyro-stabilization.
Church of N.E.:
An implosion grenade is fired towards the target, and uses its own guidance to ensure detonation on impact. Launchers use monopolar accelerator sleds to ensure an impressive range, and those who are targeted can seldom evade the gyro-homing system. This superb weapon is also useful for creating area fire. The auto-reload time does leave our holy Acolytes temporarily vulnerable.
CLONE SHIELD
Eurocorp:
Produces a disguise so effective it fools even UTOPIA scanner readouts. The Clone Shield organically alters clothing and an agent's features, turning the user into an ordinary executive for a time. This can be extremely useful to agents on infiltration assignments, as they blend into any executive zone.
Church of N.E.:
This device will render one of your team invisible to detection. They will look to EuroCorp and others just like a harmless executive, and will be able to walk through fire-control zones where our Acolytes would surely be unable to tread. The perfect disguise, and extremely useful for covert operations in the name of the Church.
CERBERUS IFF
Eurocorp:
This electronic guardian can make a big difference to your agents' defensive actions and attacks. Positioned in an appropriate area and armed with a pulse laser, it takes on sentry duty and will open fire on any unsuspecting hostile target that comes in range until it exhausts its power pack or is destroyed.
Church of N.E.:
A sentry drone upon which a high-powered laser is fitted. A thermo-motion detector built into the base is connected to an identkey reader, and any non-recognised movement it picks up is fired upon. These sentry units are most effective in open areas with a wide field of view.
NUCLEAR GRENADE
Eurocorp:
Stressed Techium in this thermonuclear device's casing dampens blast products, keeping the chain reaction within a tightly contained area. A custom isotope core ensures radiation levels drop to within tolerance levels moments after the explosion. These advancements enable a detonator to be enclosed in a hand-held casing for the first time. Nevertheless, the blast's effective radius demands attention be paid to safety.
Church of N.E.:
The light of faith will be seen for miles when a nuclear grenade is detonated in the Church's name. Use with care, Apostle - the devastation this weapon creates is considerable. Be sure to retreat from the area in which it falls. Also, note its effectiveness against structures and groups. To use this device against a single enemy would be tantamount to blasphemy.
PLASMA LANCE
Eurocorp:
Electron annihilation techniques have led to the development of this powerful weapon. It uses a monopolar focus to project a beam-structured field which converts atmospheric molecules into plasma. Solid matter is vapourised on contact with the plasma, releasing even more energy. The field can wreak utter devastation over a considerable distance. Pull back the monopolar focus by delaying trigger release for more effective results against dense or tempered materials.
Church of N.E.:
This uses the combined energy of accelerated electrons to fire a stream of unstable energy along a magnetic carrier wave. A significant advance for the Church, and one that proves the value of the teachings held by the Nine.
SATELITE RAIN
Eurocorp:
Every satellite in UTOPIA's network of geo-synchronous orbital platforms is equipped with a stockpile of tungsten-uranium alloy rods on a steerable mounting. When these rods are launched, the process of atmospheric re-entry heats them to the point at which they liquefy, producing a plasma rain with true battlefield potential. We can now successfully over-ride the system lockouts triggered by Harbinger. By transmitting re-initialisation protocols, the system can be placed at your agents' disposal. This can be done using a hand-held activator but caution should be exercised; the cost of firing this system is extremely high.
Church of N.E.:
We can acquire launch codes for many of the geo-stationary satellites which hang above our planet but the computing costs involved in cracking the Syndicate's encrypted security lock-outs are high. When you activate a strike, within a few seconds, the nearest satellite will target your designated position and fire down bolts of tungsten-uranium alloy which superheat in the atmosphere and cause massive destruction throughout the area.
PERSUADERTRON 2
Eurocorp:
Drennan's on-going research into Church technology has paid off with the development of the Persuadertron II. This device is capable of infiltrating the minds of even the most battle-hardened zealot. Once exposed to its influence, cultists will obey your orders as doggedly as they followed the Church's twisted teachings.
Church of N.E.:
This weapon is not a part of Church campaign, because it has no difference with peruadertron for church members.
TRIGGER WIRE
Eurocorp:
Similar to Razor Wire, Trigger Wire is an excellent tool for access-prevention. Just a few molecules thick, Trigger Wire is very difficult to see with even the later modification eyes, yet when touched activates multiple explosions along its length.
Church of N.E.:
A booby-trap which, when set in the required place, will destroy any who venture through the molecular cable spread between two points. Unwittingly, the foe will set off a blast which will render them no further impediment to the cause of our spreading religion.
AUTOMEDIKIT
Eurocorp:
Like the Medikit, except that this upgraded version is worn by the user, so that it can automatically detect the level of damage sustained. If it drops below a critical level, the AutoMedikit activates itself and conducts accelerated surgical repairs. The AutoMedikit takes a few moments to start working, so a user who is continually sustaining damage might perish before the kit has a chance to work.
Church of N.E.:
An advanced restoration unit which will take care of your wounds and injuries without distracting a member of your team. An invaluable addition to any equipment pack for operatives spreading the word of faith in the Cataclysm.
CHROMOTAP
Eurocorp:
In one of the Nine's most esoteric breakthroughs, they have learned how to unlock the electrochemical forces still locked away in the bodies of terminated organisms. The understanding of these mechanisms we now have gives us complete power over them. The Chromotap is based on this technology. It extracts energy from organic matter at the cellular level and transfers it to the device's controller. The Chromotap is especially useful for recharging agents after a firefight, as it can still utilise the cellular energy of casualties.
Church of N.E.:
Our scientists have unravelled more of the arcane secrets of the Codex and built a device which will export the natural electrochemical forces contained within the cells of any organic structure which has recently died. This saps the residual cellular energy of the corpse, as long as its cellular structure has not been destroyed. Praise the Nine for their vision, Acolyte.
STASIS FIELD
Eurocorp:
This portable field generator actually alters the rate at which time passes within the field. Held in near-suspended animation, the reaction speed of anyone or anything in the field is negligible, thus making the target much more vulnerable to other forms of attack. The energy required to activate the field is considerable and the timing of its operation should be chosen with care.
Church of N.E.:
Only true deities could bring such a device as this into being. As you activate it, a dome of atomically stable sub-temporal space is created. Known through the centuries as witch-time when it naturally occurs, this has the effect of slowing dramatically any one or anything caught in the dome. It is a sight to pray for.
DISPLACERTRON
Eurocorp:
Professor Drennan has come up with the goods again. The Displacertron uses a core of ultra-dense matter surrounded by a stroboscopic stasis shell to provide limited access to higher dimensional time. This causes the target to vanish entirely and reappear at a point in the near future. Never has the saboteur been given a more powerful tool.
Church of N.E.:
The Codex has given us this. Using witch-time still further, you can now transport enemies to other temporal planes. Effectively a time-slip, this is perfect for vanishing a target. It can be used on your own team, but caution is advised; the effects are not fully understood.
GRAVITON GUN
Eurocorp:
Twin graviton prisms in a Noxon-filled chamber act as a catalyst for a chain reaction which inverts the strong molecular force along a path defined by gravitic polarisation. The chain reaction begins when the trigger is pressed and is contained in the Noxon chamber, where it builds up until the trigger is released. Targeted matter is ripped apart molecule by molecule. The weapon may cause collateral damage as it emits tendrils of excess energy.
Church of N.E.:
This device is the most destructively powerful the Nine could make mobile. The graviton gun can unleash enough energy to reduce a mountain to boulders. Behold, the wrath of the Nine!