See the credits
In Trinity go see the old woman and type Ask the old woman about Trinity to see the complete credits
Walkthrough
Solution to the Infocom adventure TRINITY
c 1992 Erik Futtrup Denmark email futtrupdaimiaaudk
and Twan Lintermans Holland
etake ball 1nnwaitthrow ball at umbrellatake umbrella
5swexamine boatstake paper bird 3sexamine sundial
poemturn gnomontake gnomon 5swnbuy bag of crumbs
1take bag and changefeed birdstake ruby wind direction
changesnpush perambulator eagainpush perambulator sread
noticeopen perambulatorenter perambulatoropen umbrellatake
allsenter watere intro message from Trinitynneexamine
logtake logtake splinter 1euu notice that its cold up
hereexamine holeput gnomon in hole doesnt work but helps
to understand the solutionssssweexamine sculpture
poemsutake axe 1ndenwnnnput gnomon in hole
5sssswesundwnennnset ring to sixth symbolturn
leverssdrop alltake paper and umbrellaeeenter
toadstoolopen umbrellatake alletake spade 1wwaitgive
paper bird to girlgive umbrella to girl 3sit on birdgo
through doorwwdrop spadetake splinternnset ring to fifth
symbolssenwneopen dooreopen doorread bookwait notice
the clues about the cauldron given by the magpie wait until you
get all the cluesopen cagetake cage 1esearch piletake
garlic 1enter toadstooldneneexamine fissuretake lemming
out of fissureput lemming in cage 1close cageswswugo
through doorwput garlic in cauldron 1wswsewdrop
cagetake axennset ring to fourth symbolssenwchop tree
with axepush tree north 3nenter toadstooldopen boxpress
buttonsnenwwwaitwaitwait 4x coconut floats in the
waterpoint at coconuttake coconut 3senugo through
doorseempty hiveempty hive 3wweneehold hand in
cauldron 1drop coconutbreak coconut with axe 1take
coconuthold coconut over cauldron 1wswsewdrop coconut and
axennset ring to third symbolsswwnnshow splinter to
barrow wightnsearch bonestake key 1enter toadstooltake
lanternwtake walkietalkie 1weturn lantern ondrop
lanternwput splinter in crevicetake skink 3put skink in
pocketetake lanternego through doorsput key in holeturn
key 1dturn lantern offeeedrop lantern and
walkietalkietake axennset ring to second
symbolsswwwthrow axe at icicletake icicle 1take axe 50
points out of 100eeenn remember its cold here otherwise
the icicle meltssseneetouch lump with icicle 3take
lump 1wwwnwenter dishwait until youre in a
bubblepoemsswenter toadstoolexamine moon remember the
magpieKilled in the light of a crescent moontake skinkkill
skink 3wait 3x until it says The white door is very close
nowbreak bubble with axeeneneeput skink in cauldron
1wwaitelook into cauldrontake emerald 1wswsewdrop
allnnset ring to seventh symbolsstake spadewwnlift slab
with spade 3drop spadelook into cryptexamine corpsetake
shroud and wear it 1take red boot and wear ittake green boot
and wear ittake bandage and wear itlook into mouthtake coin
1seeexamine green boottake emeraldput emerald in green
recess 1take cage walkietalkie lantern and bagsewait
until dory arrivesenter dorygive silver coin to
oarsmansenter toadstoolexamine boxexamine panelopen
bookexamine cardboardwait until you hear a motor
disappearwdddrop cagetake ruby 1put ruby in red recess
1take cagenwnwnwopen jeepenter jeepexamine radioexamine
dial 3set slider to xx the slider is part of the
walkietalkie and xx is the number on the dial of the radio
3extend antennaturn radio onturn walkietalkie onyou can
examine the wallet just for fun its not important in solving
the adventureleave jeepseseseseseeswopen right
doorwnclose doordrop cageturn lantern onopen cageturn
lantern offopen door 3stake papertake screwdriver
1swtake knife 1eneesedrop all except bagudrop bag
to prevent the roadrunner from eating from itdneutake
binocularssdtake lanternundturn lantern ontake binoculars
1ustake bagturn lantern off although we wont be needing
it anymoreddrop lanterntake walkietalkie screwdriver and
knifewwwwssexamine shelter through binoculars 3wait
until roadrunner appearspoint at key 3take key
1nnnnunlock box 1examine panelturn breaker Listen
carefully to what happens the line that is disconnected now
will have to be disconnected again AFTER the sequencer takes
overturn breaker 1swswswswgive bag to shepherdwait
until roadrunner starts eating out of the bagneneuue the
searchlight is distracted by the roadrunnertake cardboard
1read cardboardread diagram notice the colours of the wires
RDred BLblue STstriped and WHwhite POSpositive
DETdetonator GNDground INFinformation you should be able to
figure out the colour of the wire that has to be disconnected
after the sequencer takes over 3unscrew panel 3pull chain
to be able to see the wireslook into panelwait until it
says Zero minus fifteen
secondsFourteenThirteenTwelveElevencut xxxx wire with
knife xxxx is the colour of the wire as given in the diagram on
the cardboard which matches the wire disconnected the first
time with the breaker poem 5100 points out of 100just
play around a bit until you meet the lady with the umbrella
again which solves the adventure completelyennwait
THE END