Eighth Circle Spells
Armageddon Kills everything
Flame Wind
Fly A more effective levitate in that you can move
Freeze Time
Iron Flesh Provides really good protection
Restoration The best Heal
Roaming Sight
Smite Foe Kills foes instantly
Extra gold
Use a fireball spell on a potion or scroll Collect the remnants of the destroyed item and use it The remnants will have the same effect as the original potion or scroll and may be used an unlimited amount of time
Fifth Circle Spells
Fireball
Levitate When you turn fly off it becomes slow fall
Mending Fully repairs weaponsarmors works on all armors
Name Enchantment Identifies items names
Open Opens a door or locked chest
Rune of Stasis Sets a timed trap
Smite Undead
Telekinesis Allows you to grabmanipulate distant objects
Fourth Circle Spells
Flameproof Protection from fires
Frost A cold attack
Heal
Missile Protection
Poison Weapon
Remove Trap
Study Monster Shows you some monster stats vitality weapon
Thick Skin Slightly better than Resist Blows
Second Circle Spells
Cause Fear Makes your enemies afraid of you
Deadly Seeker Sends a deadly vapor towards a target
Dispel Hunger
Jump Leap Allows you to jump higher
Lesser Heal
Rune of Flame Creates a firey rune
Slow Fall
Valor Increases your fighting abilities
Seventh Circle Spells
Enchant Item Makes an item magical can be used repeatedly
Magic Satellite
Mass Confusion Confuses all nearby enemies
Portal
Reveal Makes invisible things visible
Shockwave
Summon Demon Creates a hostile demon
Tremor Causes a small quake
Sixth Circle Spells
Charm Turns a hostile creature to a friendly one
Daylight Makes it as bright as day
Gate Travel Allows quick travel wmoonstone
Greater Heal
Invisibility
Map Area Maps your immediate surroundings
Paralyze Paralyzes your enemies
Sheet Lightning Sends out random lightning
Unlimited scrolls and potions
Find an NPC that is willing to barter then offer a
trade of one gold piece for all of their gold
Strategy
Strategy by Mitch Aigner