Game Walkthrough
This walkthrough assumes youre playing through for the first time on Normal difficulty Hard and above seem to be balanced around the assumption that youre on at least your second playthrough so unless you enjoy frustration this is probably the place to start
PART 1 SHUN AKIYAMA
Akiyama is the beginners character He has a lot of combos which are easy to land and he has a lot of range with his kicks but late in the game he feels somewhat limited compared to Tanimura or Kiryu
Akiyamas unique ability ingame is that he makes friends easily There are twelve NPCs throughout Kamurocho who you can befriend as Akiyama and if you do so theyll help you out if you get into a fight with one of them nearby To befriend an NPC either repeatedly use the service they provide or bring them the item they ask for
These NPCs are a homeless man by the large TOWER BATTLE billboard in Theater Square the clerk at the Poppo convenience store by Sky Finance the taxicab driver at the north end of the Hotel District the bartender at Earth Angel the clerk at Caf Alps the original manager of Kyushu No 1 Star the clerk at Kotobuki Drugs the homeless man in West Park the bartender at the Cuez Bar the clerk at the M Store the guy outside Asia on Pink Street and one of the arcade operators in the Club SEGA in Theater Square
Befriending all twelve NPCs as Akiyama completes the optional Challenge Friends You can now visit Bob A at Naomis Palace on Tenkaichi Street to receive a Rage Talisman
CHAPTER 1 THE MYSTERIOUS LOAN SHARK
This chapter has an obnoxious number of cutscenes so bring a snack Youll be here for a while and theres not a lot of opportunity to explore
Once Akiyama reaches the street head north Youll automatically stop and turn back if you try to go in any other direction but towards your designated location Theres an unavoidable fight with three street punks waiting for you in Theater Square Its a tutorial battle so do as youre told to win
A bit further north youll wind up watching a lengthy cutscene that introduces you to some of the major players in Yakuza 4 After that youll find out that somethings going down at the Club Elnard which is a little bit south Before you can get there though youll need to survive another tutorial fight
Inside the club you wind up fighting Ihara Unlike the relatively fragile thugs youve been pummeling so far Ihara can take a serious beating If you land a combo on him that doesnt end in a knockdown run away or hell floor you with a quick counterattack Be sure to grab the Staminan X off the floor if necessary and use the bar stools to inflict cheap damage whenever possible
After Ihara drops the only thing you can really do is head back to Sky Finance
CHAPTER 2 THE ONE
The next day after Akiyama spends some quality time with the local police youre on your own and free to explore the city Despite what Hana says time in Yakuza 4 stands perfectly still until you advance it so youre free to wander around search for locker keys get into random fights and play minigames all you like
When you want to get back to the main plot return to Sky Finance It now becomes your hideout where you can go to save the game stash items watch old cutscenes and regain health Once youve met Lily leave the office again to get a call from Kido whos waiting for you above Theater Square The stairs you need to reach his rooftop are at the end of the alley to the right of the movie theaters front door but before you go up make sure youve got a few healing items in your inventory
Youll wind up in the middle of a fight against a halfdozen yakuza two of whom are armed This is a pretty common occurrence for most of the rest of the game and the general approach is always the same dont let them surround you and take out the weakest enemies as quickly as possible
Once theyre all out of the picture youll have to outrun a few cops If they get close enough to grab you youll need to either use up some HEAT or mash the X button to get away in time If youre having trouble here sheer practice is more or less the key to success although this shouldnt take you more than a couple of tries After youve lost the cops head back to Sky Finance to end the chapter
CHAPTER 3 TROUBLE IN THE TOJO CLAN
After you win a fight with a couple of unremarkable thugs chase down Saigos student At a full run Akiyama corners like a cruise missile so your biggest problem is getting caught on obstacles On a straightaway youre much faster than Saigos student and can easily tackle him to the ground
Saigo now takes up a position on the rooftop above Theater Square and offers Akiyama courses in running shooting and dealing with gunwielding opponents Any health you lose over the course of Saigos challenges is still gone when youre done but if he inflicts a knockout blow against you you wont die While Saigos lessons are pretty brutal theres nothing in his rulebook about healing up during the fight so you can buy your way through them by shotgunning energy drinks
Clearing all six of Saigos battles unlocks more HEAT moves for Akiyama and completes the Saigos Training optional challenge Your reward is the Sacred Tree Armor part of an item set that renders you immune to enemy gunfire
After you meet Saigo youre on your own again Head back to Sky Finance for another lengthy cutscene then take Lily out shopping Milestone is in the Underground Mall accessible on Showa Street south of Sky Finance and Le Marche is on Showa at ground level Dress Lily up in the items you picked out for her
Afterward head to Theater Square and answer your phone when it rings She marks a location on the east side of town so head that way for a fight with five yakuza One of them has a pistol which makes him your priority target Hes got low health so when he drops grab his gun and empty it into the nearest couple of guys just to even the playing field Once thats been dealt with kick the other yakuza into submission
CHAPTER 4 THE PROMISE
After Kido leaves run over to Elise to check up on Lily Youll receive another 100000 yen in discretionary funds to further improve Lilys looks so dress her up as you see fit Do a lap around the clubs floor to get an idea of what the clients are looking for then head back to the dressing room The Mermaid Dress is particularly flattering as Lily works well with conservative fashions You have three attempts in which to get her a few clients
Once thats over with leave the club via the back room Your next stop is Marimba the bar in the Champion District Inspect the items on the clubs owners desk four times before you leave
Return to Sky Finance and Akiyama will automatically head to the roof As instructed take a photo of the girl across the street to achieve your first Revelation Push the three buttons in sequence during the ensuing action scene then pick The way he was leaping and bouncing was amazing to learn the Essence of Triple Strike
After you check on Lily head back out onto Tenkaichi Street and go south to speak with the two high school girls As they say go north to Theater Square in pursuit of Midorikawa where youll end up fighting six yakuza The new Essence of Triple Strike ability is amazing in this fight and using it as often as possible will end the battle in no time
You need to go to the Theater Underground but your most obvious way down there the tunnel underneath the Kamuro Theater is blocked Speak to some bums near the escalators then go to the north side of the Millennium Tower and use the blue door there to reach the Millennium Tower Underground
Turn west and take out the five yakuza in the Theater Undergrounds electrical substation then kick down the Destructible Door between you and the stairs With your new homeless buddy Sukegawa by your side take out everyone you see
While youre down here youll encounter the Professor whos working on a weird gadget on Theater Underground B1 You can come back in later chapters to invest in his project which is a homemade fighting simulator If you invest a total of 700000 yen to complete the IF7R you can use it to fight past bosses and upgrade your characters
When you reach the locked door take the Shape Memory Spring nearby then backtrack to find Kakuda the locksmith whos hiding among all the makeshift steel shelters Hes your ticket to get through a series of locked doors between you and Midorikawa whos in the theaters office
In phase one of the ensuing fight Midorikawas armed with his pistol An individual hit from a gun doesnt do that much damage because this is a Japanese game and guns are not endowed with sufficient manly spirit but theyll probably knock you over Once youre on the floor Midorikawa will just keep shooting and that adds up fast The best way to deal with this is to stay on top of him continually battering him with Akiyamas kick strings if you run away for long enough to pick up a chair or the desk Midorikawa will simply shoot you
After he drops take out the three goons who rush in to cover him The first one has another pistol so take it away from him and use it to dispose of the other two After theyre taken care of Midorikawa reappears waving a chainsaw
On higher difficulties this fight has very little margin for error On Normal or lower however this is apparently some kind of Nerf chainsaw and does surprisingly little damage You can grapple Midorikawa to set up an Essence of Finishing for big damage or just use the knockdown after a grab to buy time and bludgeon him with the office furniture The biggest threat he poses is that when hes attacking you cant block and any contact he makes with you will knock Akiyama over
After you beat Midorikawa stop at Sky Finance before heading to Elise Lilys outfit should still be just fine after your last game of NotPrincessMaker so train her conversation skills instead then let her rest to reduce her stress level Dont give her any tips on her appearance as it stresses her out
With that sorted go right back to Sky Finance then turn right around and head back to Millennium Tower Go through the doors on the buildings south face this time like a normal person then down the escalators and use the elevators in the back to reach the roof
After your chat with Lily go back to Sky Finance again for a chase sequence You cant actually catch Hana here but all you have to do is keep pace with her
Hanas absence from Sky Finance for the remainder of the game means that many of Akiyamas substories are temporarily offlimits If you want to complete one at this point go sit in Akiyamas office chair and opt to reminisce
Finally to complete the chapter and this part of the game go back to Elise The yakuza boss monopolizing your karaoke machine is Minami whos a lot tougher than he looks Initially hes not much to speak of and mostly soaks up punishment but he can land a stun out of nowhere and has a HEAT move where he sprays wine into your face The more damage he takes the faster he gets until you wont be able to keep up with him Until this point Akiyama could win most fights just by slamming kicks into an enemys block until he did something stupid against Minami you have to focus on defense and watch for an opening
Game Walkthrough PT 2
PART 2 SAEJIMA
Judging by his abilities Saejima is a cleverly disguised silverback gorilla His combos suck hes relatively slow and he tends to absorb a lot of stray hits but Saejima compensates by having extremely damaging throws He can also pick up objects that the other characters cant even budge such as motorcycles and use them as weapons
In the early game pour Souls into Body abilities as fast as you can until you can pick up Goriki Grab and Enhance Escapes One of Saejimas most reliable sources of damage which he desperately needs is being able to pick up and bodyslam an opponent This is one of the easiest ways to survive the tough boss fights in Chapters 1 and 2 and Saejima enjoys a lengthy invulnerability window as long as hes got a guy suspended over his head
CHAPTER 1 FLIGHT FOR THE TRUTH
After a lengthy flashback we catch up to Saejima in prison Use the opening tutorial fight to get a feel for Saejimas style Theres a specific rhythm to his charge attacks thats initially difficult to grasp
Your first job once youre done with your brutal beating is securing the tools for a jailbreak Collect three pieces of Wormwood from the prison yardunder the chalkboard in the northwest corner of the yard and over by the basketball hoopthen talk to Kamiyama by the pay phone Kataoka one of the guys over by the exercise equipment has the Chain you need but you must take him out in under a minute to get it
Take that to Kamiyama then speak to the two farm workers over by Hamazaki You need to speak to the guy on the left Morinaga as his buddy Kawanas sort of antisocial Kawana wants a cigarette in exchange for the hoe so go bum one off the guy standing by the basketball hoop
To get Kawana a light talk to the guard over by the fence and ask to be let through the gate Theres a lighter at the end of the alley Pick it up go back to the yard and bust Kawanas face to receive the Hoe
Kamiyama can now give you the Grappling Hook Take it to Hamazaki then hide the hook under the manhole in the northeast corner of the yard This begins a series of cutscenes
Once the jailbreak begins take out the small fry first before you deal with Saito In this fight he spends most of his time blocking so you have to whittle him down gradually Again as you level pour souls into Body techniques until you can get Goriki Grab which lets you toss people around This is the most reliable way to knock health off of Saito and this is only the first time you have to fight him Dont forget about the wormwood you found as its a weak healing item
Take out the guards in the hallway and pick up the Tauriner from the corner Use weapons and throws liberally to keep guards at bay as every hit you take is valuable Saejima cant just go eat somewhere or buy a ton of energy drinks to keep his health up so every little bit counts
At the end of the hall Saito is waiting in ambush Beat him in a HEAT event to start off on equal footing with him then bounce weapons off of his face to whittle his health down You just need to stay alive until you get the chance to finish him off with a HEAT moment Grab his Card Key and use it to escape outside
Take out two more guards outside the wardens office then pick up a Toughness ZZ from the hall and follow Hamazaki upstairs You must now avoid the sniper on the distant tower by staying behind various objects while taking out the guards
The first three guards you run into can be tough but you need to knock them all out before you go any further along The last guard in the area is carrying a pocketful of flash grenades which stun both Saejima and any guards caught in the explosions radius This usually means the sniper gives you a third nostril let alone any guards in the area so dont run into that guards area unless youve dealt with everyone else You can also smash open a door on this part of the roof to find a hidden Staminan X
In the next stretch of the roof just run straight towards the south gate to trigger Hamazakis appearance which disables the sniper The easiest way to deal with the small army of guards up here is by picking up oil drums and using them to sweep the enemies away two and three at a time although youll probably only get a swing or two before a flash grenade goes off in your face Just the same a hit from an oil drum does a lot of damage which makes it your safest bet
Continue maiming guards as you head back to the ground level collecting a Staminan XX and a Toughness Z along the way In the prison yard retrieve the Grappling Hook from where you hid it to begin the last battle of the chapter
Saitos back for a third and final encounter and hes brought five of his closest friends None of them are particularly dangerous by comparison but Saito will be all over you like stink on a monkey the moment the fight starts and while youre dealing with him youre also absorbing gunfire from one of his buddies Run from Saito and take out the gunman first then use his pistol to either knock some health off of Saito or drop a couple of the guards
Once Saitos the only one left standing use repeated throws to drop him on his head repeatedly Trying to slug it out with him ends very poorly
CHAPTER 2 THE TIGER AND THE DRAGON
Hopefully you didnt wind up using up all of your healing items on the fight with Saito Chapter 2 consists of a single boss fight but its Saejima vs Kiryu Kazama
Before you start grab the Toughness ZZ from nearby Kiryu is a dangerous opponent and is virtually unstoppable when hes in HEAT mode You can comfortably expect that for every punch you land on him youll take three in return Worse if youre at 25 health or less and hes in red HEAT mode he can take you out in one punch
The best ways to deal damage to Kiryu are Saejimas Charging Tackle and just as with Saito repeated throws Kiryu is nearly impossible to throw if hes in HEAT mode so stay away from him at that point and try to tag him with rushing attacks On higher difficulties watch Kiryu carefully then quickstep out of the way and counterattack but dont finish the combination
CHAPTER 3 THE 25YEAR BLANK
Welcome back to Kamurocho Go across town to West Park taking time to buy extra healing items as you go and talk to the homeless guy in West Park Your next lead is to find Toku in the Underground Mall
Tokus easy to spot and he wants some booze to jog his memory The closest place where you can buy some carryout booze is Don Quixote on Showa Street which sells beer Bribe Toku for information then head upstairs and across town to the Champion District and Saejimas old apartment building
Your next trick involves chasing Kido down which is actually somewhat difficult He often doubles back so its easy to lose track of him and hes actually faster than Saejima Kido doesnt have as much stamina though and often stops to catch his breath Tackle him to the ground whenever he does so and clock him with the occasional bottle
Afterward follow Kido to the Theater Underground Midorikawas old office is now your new hideout You dont have access to anything that you put in storage as Akiyama but now you can regenerate health for free and stow your extra gear
Leave your hideout and go up the escalator Take out the three street punks to receive a Woodworking Set which Saejima can use to learn Revelations The Master in the sewers is also looking for help with his digging projects and if you give him a hand with it youll earn some bonus XP Complete all five stages of the Masters dig to complete the optional challenge Masters Helper
Talk to Nakano on the far side of the sewer tunnel to learn more about Kage the Florist information broker to Kamurocho With that information in mind climb up to ground level and go back to the West Park bathroom
At this point you have no actual leads and are free to explore the city Its a good idea to do a couple of Saejimas substories at this point particularly The Homeless Men and the Cats to earn a few extra levels and some walkingaround money Its difficult to do any shopping during 24 and youll want a full inventory
When youre ready to move on go find the construction worker Tsurumi near the M Store Promise him you wont tell anyone what he told you then go west to Childrens Park Use one of the long steel pipes near the bathroom to knock the street punks around then pry up the manhole and descend into the Purgatory Underground
In exchange for the information you need Kage the Florist wants you to beat his champion Ivan Ibrahimovic in a tournament deathmatch Youre allowed to prepare for the fight if you want and Kage will float you 10000 yen if youre short on funds but you cant use weapons or healing items once youre inside the ring
Fortunately Ivan isnt as tough an opponent as Kiryu was Theres a unique HEAT move you can use inside the cage by dragging Ivan over to the chainlink fence and hes got that same disturbing vulnerability to being repeatedly dropped on his face
CHAPTER 4 OATH OF THE BROTHERHOOD
Your goal is to head back to the hideout in the Theater Underground Go through the North Sewer to the Childrens Park north of Theater Square If you opt to follow Sodachi to his dojo at this point you can train his apprentice Hideo as part of a new minigame Fighter Maker
Once youre done with that head outside to try to get back to the hideout Thankfully this isnt a stealth section so much as its using cops as unofficial barricades although if the cop on patrol sees you its a game over Use the rooftop access point next to the movie theater then run all the way back to Sky Finance south of Theater Square Cross the street and descend via the stairs to the Central Parking Lot then cross the lot to the east exit
Youre now in Pink Alley Take a left and get to the rooftops via the east entrance
Go north across the rooftops and descend to the alley outside the No 1 Star Take Senryo Ave north to the next waypoint Keep an eye out for the cops as you use the manhole in the parking lot to drop into the Millennium Tower Underground
Climb back up to ground level then go west along Sichifuku Street to reach the Kamuro Theater Underground via the stairwell Youve finally reached your hideout where Minami has a message for you
Youre on your own for now but theres not a lot you can do with the cops looking for you at ground level When youre ready to continue the story head back to your hideout and talk to Kido
Follow the directions to get to Millennium Tower Go up the escalators to reach street level dodge the cops and take a right at the street to reach the Millennium Tower Underground just as Akiyama did Go east in the Underground and climb the ladder
When you come back up in the parking lot wait for the cop outside on the street to pass by then head south to Pink Alley and the rooftops Go to the waypoint on the rooftops and descend back down to the southern part of the Pink Alley then descend back down to the Central Parking Lot Use the manhole along the north wall to descend into the sewers again Youve returned to EcoTaros hangout in the Central Sewer Cross the bridge to the Millennium Tower sewer exit
Go inside the building via the front door Your first challenge is against a mob of a couple of dozen Minami family yakuza wholl be coming at you in groups Drag the fight over to the left so you can use the wall for Saejimas HEAT actions and make frequent use of Essence of Swinging to even the odds a little
After two waves of small fry youll have to deal with a trio of much tougher enemies and finally Minami Even with Goriki Grab you cant really throw him and hes much faster than you are When hes in HEAT mode you cant really do much of anything other than sit there and take it since even his simplest moves seem to result in a stun That said he loves to eat Saejimas rushing moves particularly the Charging Tackle
When he gets down to the last of his health bar Minami acquires a new technique where he blows flaming liquor out of his mouth Watch for him to pull out a bottle then just stand back until hes done Theres a narrow window after he finishes blowing fire where you can easily nail him with another Charging Tackle You cannot interrupt it however so dont try
Once Minamis down its time to handle Majima himself Hes always going to have a knife during this fight so blocking is pointless unless youre also armed or if youve dumped all of your Souls into learning some of Saejimas advanced defensive moves but thats a really bad idea Use the baseball bats in the corners of the room to defend yourself and knock some health off of him but your best bet is to try and evade as much as you can Punches dont really work and throwing hims a lost cause so stay at a distance and tag him with Charging Tackles whenever possible You dont win this fight so much as you survive it
Game Walkthrough PT 3
PART 3 TANIMURA
Tanimura begins the game with a ridiculously low amount of health It improves rapidly as he accumulates levels but hes always going to be the weakest of your playable characters He has the ability to parry attacks which sets an enemy up for a quick combo but Tanimura also has a disquieting habit of fighting very large groups Oneonone use the parry for an easy win against multiple opponents Tanimura can have problems
The easiest way to cope with that is to pick up Enhance Grabs Enhance Throws and finally Arm Lock This turns Tanimuras basic grab into a nearlyinescapable armbar It does decent damage charges Tanimuras HEAT meter rapidly knocks down any other opponent thats hit by the guy youre maiming and Tanimuras got invincibility frames during the armbar Its not the best move hes got but it is the best way for Tanimura to survive fights against multiple enemies You should also go and get all of Tanimuras Revelations see Achievements as quickly as possible as theyre all quite good
Another option Tanimura has is Essence of Combos which lets you automatically burn HEAT during a normal combo string to set up a devastating finisher The biggest problem it has is that once you have it it becomes very easy to burn meter without intending to do so Taking it makes it much easier for Tanimura to rapidly KO enemies but you have to be careful
CHAPTER 1 THE PARASITE OF KAMUROCHO
Your first stop as Tanimura is the Orchid Palace Talk to the desk clerk then the guys at the table You can either gamble to win the two Silver Plates they want in exchange for their information buy enough points to trade 26000 of them for two real Silver Plates or go to Ebisu Pawn around the corner and buy two Fake Silver Plates for a total of 200 yen
However you do it once you get the information you can head over to the Shichifuku Parking Lot to meet Iida Defeat him as part of a tutorial on Tanimuras parry
When you leave the parking lot Tanimura automatically heads to Theater Square where youll need to defeat a single street punk Meet Akaishi to learn about some side jobs you can pull for extra cash then head to Homeland to meet Zhao
Homeland is now Tanimuras hideout Head outside to the Midori Salon and speak to Yasuko but youll have to deal with a few Shibata yakuza first Its a very small space and there are four of them so get proactive
When the fights over stop somewhere to grab a full load of energy drinks then run to the taxi stops along the southern edge of the map Take a cab to the new destination the docks
Once youre at the docks youre flung straight into an action sequence The biggest threat in the first area is the big guy who runs around throwing huge looping axehandle punches whenever he has something even vaguely close to an opening That means hes elected for your first target as everyone else is relatively easy to dispose of
From here its a series of action sequences interspersed by HEAT events to avoid damage from the goons various traps Tanimuras low health bar is the biggest problem as slipping in oil or getting caught by a trap is a major hit and it may run you out of items if you werent sufficiently prepared Dont skip any fights if you can help it as you can use all the XP you can earn To get past the oilcovered floors walk slowly across them without running
The final battles tough The pistolwaving yakuza thug in this wave is the first one of his ilk in the game who isnt a onehit wonder so you have to whittle him down until a HEAT event lets you take him and his swordwaving buddy out
CHAPTER 2 THE MASTERMIND
Youre now back in Kamuracho with Yasuko in tow and a much thicker plot When you leave Homeland youll wind up being shanghaied by Nair to her crews hideout Spar with her and win to unlock new abilities such as Prolong Parry and Essence of Seizing
Challenge Nairs Kumite
Nair doesnt fight quite like anyone else in the game mostly because shes trying to set up her own parries Its very rare that youll land enough consecutive hits on her to enter HEAT mode and even if you manage it this is a sparring match Tanimura is somewhat reluctant to maim his opponent in a friendly brawl so he wont use any of his more dangerous moves This means fights with Nair have a unique slower rhythm than anything else in the game
After you win two sparring sessions against Nair a new encountertwo armed foreigners in a standoff with a copshows up on Nakamichi Street Return to Nair and report in then beat her twice more to unlock Essence of Arm Dragging and Reversal Leave Little Asia and look for a unique message on the police scanner involving a member of a weapons smuggling ring then go find and defeat the criminal in question
Report back to Nair just in time to take out a few gangsters Once theyre dealt with stock up if you have to then tell Nair youre ready to go Youll wind up in several battles against surprisingly tough gangsters ending in a brawl atopwhere elseMillennium Tower Its like being a dramatic place for a fight is the only reason they built this thing
GG himself ends the challenge Hes got a lot of health and a shotgun and once hes on his last legs just about the only move he does is an obnoxious rolling counter You can knock a lot of damage off of him very quickly with HEAT moves like Essence of Armbarring but the final knockout blow can be difficult to land
Defeating GG earns you a new technique the Komaki Shot Stopper You can also go to Naomis Palace and get the Sacred Tree Greaves from Bob
Meanwhile back in the main plot go to the Central Parking Lot to retrieve Yasukos cash You have to check every car in the parking garage but not all of them have a trunk you can reach which speeds things up The car you want is in lot 307
Leave the parking lot via any stairwell to get an anonymous phone call The photo he sends you is a picture of the view from the Kamorocho Rooftops East right near the Ebisu Pawn Shop Talk to the homeless man standing there to get a phone call from Katsuragi then return to Homeland when youre ready to make some progress To advance to the next night tell Zhao you want to get some rest
Go to the front entrance of the Millennium Tower to meet with Katsuragi After he dumps a whole mess of exposition in your lap its time for a showdown with quite a few members of the Ueno Seiwa Get back to Homeland as fast as you can using the briefcase full of money to pummel the life out of any gangsters that get in your way
Youll eventually hit an encounter where you lose the briefcase and wind up in a fight against four guys One has a sword and two are the big sumo wrestler types that try as you might you wont be able to knock down Take out the two smaller ones first and use the sword to quickly dispatch the big guys
That leads to a chase scene across the rooftops which is one of the hardest in the game The Ueno Seiwa guy youre chasing has almost as much stamina as Tanimura does hes difficult to hit with the two bottles that are lying around and its easy to blow a turn If you manage to get at least one hit off of him and dont screw up the HEAT action near the start of the chase you should be able to simply outlast him
With the briefcase back in hand you need to use it to fend off three more seriously tough yakuza two of whom can knock you down pretty much any time they feel like it A trend is beginning to develop here
Beat them then outrun the remaining Ueno Seiwa If you can last through the first awkward moments where youre surrounded you can get to the final fight of the chapter another brutal struggle against three tough opponents
CHAPTER 3 DOOR TO THE TRUTH
Once youre ready to go pay the taxi fare to get to police headquarters Investigate the shelves to Hisais left to find the files about the Ueno hit Afterward youll automatically return to Kamurocho with instructions to return to Homeland
This is a good opportunity to knock out some substories and stock up on items When youre done go back to Homeland
CHAPTER 4 AS A DETECTIVE
Youve got the briefcase full of money Head back to Sky Finance to meet Akiyama then take a taxi to reach the docks
When its all said and done youre in a boat chase The biggest problems you have are Tanimuras shaky aim your opponents flawless aim and your boats tendency to vastly overcorrect for even slight steering changes The biggest advantage you have is that your boat is faster but Tanimura will abort a charge if the boat takes a bullet
Ramming your opponents boat does damage to both you and him but considerably more to him particularly if you hit him amidships He on the other hand will continually fire at your boat with his pistol if youre within a certain range hitting with every shot and never hits an obstacle even if you sideswipe him into one This is one of those frustrating fights where you dont win so much as you manage to stop failing for long enough to succeed
Once his boats wrecked its time for a oneonone showdown You can parry a lot of your opponents moves here and you probably should As usual with a CPU opponent hes more or less unstoppable in HEAT mode and his grapples are nearly unbreakable as is not usual with a CPU opponent Essence of Finishing will work wonders here if you manage to get the opportunity Theres a Toughness ZZ on the ground nearby and if youve got a full load of items you can just outlast him
Game Walkthrough PT 4
PART 4 KIRYU
Kiryu enters the game at level 1 but due to his lengthy protagonist experience he comes with a lot of Souls that have already been spent In a basic fight Kiryus strength is the ability to rapidly change direction which is very useful against crowds He also has access to more abilities than any other character the unique capacity to supercharge his HEAT meter and more finishers than anyone else Kiryu builds meter quickly and can burn it just as fast
CHAPTER 1 REUNION
After all the cutscenes go talk to Haruka on the beach You can explore the orphanage a bit afterward if you want but theres nothing there to speak of Talk to Hamazaki to get going
After a few more cutscenes youre suddenly in a fight against a bunch of smallfry prison guards led by Saito Kiryu may only be level 1 but hes Kiryu and Saitos had a bad couple of days This shouldnt take you long
Grab the Toughness ZZ from the end of the hall then go downstairs and deal with three more guards one of whom has flash grenades Grab another Toughness ZZ from the end of the hall and keep going dispatching another few guards on the next floor down
Quickly KO the guy with the pistol at the end of the hall then use his gun when Saito ambushes you on the ground floor Thatll knock a lot of Saitos health off and from there its another brawl like the last one Saito gets truly obnoxious as he gets close to being knocked out so save the various improvised weapons in the office lobby until then
CHAPTER 2 TO KAMUROCHO
Head to New Serena to talk with Yasuko This is now Kiryus hideout in Kamurocho
As you leave youll get a few side missions thrown at you This isnt a bad time to pursue them but approaching the south side of Millennium Tower at all starts the cutscene that ends this extremely short chapter
CHAPTER 3
Run back to New Serena and peel Date off the floor Once youre back on the street head north then west on Taihei Turn north to Theater Alley then into Theater Square Shell keep leading you on a chase into the sewer entrance in Childrens Park
Your next challenge is a fight against Tanimura and Akiyama simultaneously Both retain their abilities from their own chapters and Tanimuras parries make him particularly troublesome If you throw one that can buy you a few seconds to knock the other one around a bit Theres also nothing down here in the way of items or weapons so bring whatever you think youll need with you
Talk to a homeless guy down the tunnel to receive a Manhole Opener then go up the ladder to Purgatory Go into Kages mansion on the other end of town
CHAPTER 4 CHAIN OF BETRAYALS
Fill up your inventory with healing items and when youre ready to go use the bathroom in West Park to reach the Kamurocho Hills The random encounter rate on the street is hilariously high in this chapter so you may want to stop at Kanrai before you go just to fill up on health
In the first area the guy you really have to watch out for is the fat bastard in the blue jacket Once he starts swinging his sledgehammer nothing can stop it Stay near your entry point so the guy with the pistol in the distance doesnt decide to get involved and use hitandrun tactics to knock out the small fry Drop kicks followed by pursuit moves work well to finish off the guy with the hammer and afterwards you can eliminate the gunman one on one Theres a Toughness ZZ on the west end of the lot
In the lobby afterward theres another Toughness ZZ on the floor near the door and the guy to watch is the batonwielder in the loud jacket The mannequins in the windows only last for two hits but do a startling amount of damage and swing in a wide arc
At the base of the escalators grab a Toughness Emperor from the far side of the room The punchhappy fat guys who gave Tanimura such a hard time in 32 are back for more Take them out being careful to avoid letting the big guy go into his punch combo on you while youre distracted and destroy the barricade at the base of the escalator
In the storefront on the second floor use the cheap mannequins to take out the small fry then settle the score with the batonwielder from a couple of fights ago Hes just as annoying now
Take out the gunman at the end of the exterior balcony then grab his pistol and take it with you into the clothing store on the third floor Use the pistol to dispose of the shotgunwielding thugs buddies then take him out His biggest move is an evasion roll that ends with him putting a shell into the back of your head so weave in and around the display cases for cover and dont mash your attack buttons Just hit him twice then roll away to avoid the counter
Use the shotgun to deal with the two guys on the balcony then destroy the barricade at the end of the hall Take the Toughness Emperor in the elevator lobby then dispose of the shotgunwielder in the next pack of thugs before you do much of anything else His shotgun trivializes the next two packs of yakuza who file in out of the elevators the moment somebody in the last pack gets KOed without it hell happily drop shells into you because apparently friendly fire is turned off
Take the elevator up when everyone else is taken care of This floor is under construction which means there are improvised weapons all over the place You need to work your way east using the office to the north to circumvent the barricades
In the darkened room at the end of the floor take out the pistolwielding yakuza behind you first then use crowdcontrol tactics to murder the rest of the people in the room The key to the emergency exit is on the body of one of the yakuza you just KOed
When you get outside its time for a showdown with the four minibosses youve faced so far the guy with the sledgehammer the shotgunwielder the annoying guy with the baton and a particularly dangerous kickboxer who you probably just knocked out without trying in the darkened room Go after the shotgunwielder first naturally using the cone connectors in the corners of the room to keep multiple enemies at bay simultaneously The kickboxer will probably be the last guy standing and he fights a lot like the guy from the end of Tanimuras chapter
When the last boss goes down use the stairs to reach the roof
Game Walkthrough PT 5
FINALE REQUIEM
At this point all four protagonists are hanging out in New Serena You can freely switch between them to pursue their substories grind XP explore the city and generally prepare for the final showdown Make sure each character is wearing protective gear has a full supply of healing items and is around level 13 if not higher Its a good idea to go to the Theater Underground as each character at this point invest in the Professors machine and beat each of the recorded boss encounters This increases your HEAT meter and unlocks new abilities
When youre ready to finish the main game talk to Date After another lengthy cutscene youll wind up on the roof of Millennium Tower fighting four tough boss fights as each of the main characters
The first bout is Akiyama vs Arai Arai gets very stable when hes in HEAT mode and since Akiyama gets so much mileage out of knockdowns your single best use of HEAT meter is comboing Arai against the nearby wall This isnt a particularly tough fight but it doesnt play to Akiyamas strengths
Next up its Saejima vs Kido Early in the fight you can knock a lot of health off with body slams but Kido has a vicious habit of being in HEAT mode more often than not and that makes him very difficult if not impossible to throw Charging Tackles are probably your best use of meter and when Kidos powered up just stay away from him When he loses HEAT he staggers for a moment leaving himself vulnerable At low life and full HEATand just for fun count the number of times in this fight Kido goes to full HEAT without actually doing anything to trigger itKido will try to stun you and cash in his HEAT for nearly a full bar of health
Third on the card weve got Kiryu vs Daigo Daigo begins the fight as a punching bag but thanks to his quick knockdown punches and propensity for taunting you every time your back hits the floor hes more or less permanently in HEAT mode throughout the last 80 of the fight You can take a lot of health off of him quite cheaply if you shotgun Tauriners keeping yourself at or near max HEAT even if you get floored then tagging Daigo with the Essence of Reversing counter Kiryu has a lot of options for getting back at somebody following a knockdown and Daigo likes to knock you down which neatly sets up those options
Finally and perhaps inexplicably its Tanimura vs Munakata More accurately its Tanimura vs Munakata whos got a pistol and his small army of bodyguards several of whom have knives Parrying becomes difficult as it involves standing still and standing still invites Munakata to doubletap you from across the helipad
Tanimuras going to need more healing items than anyone else and equipping him with a strong antigun defensive accessory ie the SWAT Body Armor which is found in the Underground Mall in locker C5 is a very good idea If youre having real trouble with this fight go complete Saigos training course as Akiyama Masters dig in the sewers as Saejima and Nairs cases as Tanimura You can now obtain the three pieces of an armor set called Sacred Tree from Bob at Naomis Palace on Tenkaichi Street and if Tanimura wears all three he becomes completely immune to bullets This doesnt trivialize the encounter but it removes its main complication
Barring that the best way to survive against Munakatas bodyguards is to abuse Arm Lock Grab a bodyguard then press the Circle button for a painful throw While Tanimuras wrenching some bodyguards chicken arms off their body it has the useful side effects of providing an invulnerability window rapidly building HEAT and knocking down anyone whos caught in the guys way It can give you the edge you need and set up finishers which you badly need here Use repeated armlocks followed by finishers to eliminate the small fry while whittling down the more durable elite bodyguards
Once his crews taken care of you can chase down and systematically beat Munakata like a pinata This epic strugglea young trained martial artist vs a scared old man whos too busy running away from you to shoot at youends the story mode of Yakuza 4
Among other things you receive a large cash payout for clearing the main game Youve also unlocked Premium Adventure mode a plotless sandbox version of Yakuza 4 In Premium Adventure mode Haruka is hanging out at New Serena Hanas at Sky Finance and you have the ability to toggle between day and night by taking a nap at New Serena You can freely explore the city look for locker keys complete substories play minigames and so on
