This game is not that difficult to figure out, however there are some challenging puzzles and interesting storyline put to very good graphics for an i phone game.
When you start the game, the beginning cutscene will tell you that your main character, Jack, does not remember his past and had recently had a dream about the place of "Twin Moons". The Game starts when he crashes his car in front of Twin Moons, and you are immediately in control.
Click by the gas pedal and lift up the mat. Grab the handle, and the bar for the window, click on the visor over the driver seat and click on the code to write it in your diary. then click on the glove box, you should now have the code so put the code in from the visor. Once open, take out the duct tape and the key for the trunk. Put the window bar and handle together on the door and open the window to get out.
Once outside the car pick up the rock beneath the fence. Then click on the trunk of the car.
Click on the rock in your inventory and knock out the left brake light (not blinking) and take the mini bulb inside. Then use the key on the trunk and open it up, once open, remove the gloves and the screwdriver.
This time go closer to the gate, and a cutscene will be triggered where Jack will learn more about his past at Twin Moons, and about a Doctor named Prof. Wilson. After the cutscene, click on the leaves beneath the tree to the left until some move out of the way to reveal a drain and a Moonstone. Take the Moonstone. Click on the sign for Twin Moons and take out the Tooth from the side. Ignore the chest for now, just remember where it is for later, now click on the metal square next to the gate and use the screwdriver to open it up. Take the brass tooth and exit the box. Now click on the animal head in the center of the gate and put the teeth in it's mouth, and take the knob that is in it's mouth. Go back to the box and put the knob and the bulb into it and flip the switch. The power will be too low so you need to manually adjust the knobs.
This puzzle is not difficult at all, the method here is to get each one turned to "1" not "0". It's simple enough if you just click on each one that is still turned off, one by one, only the ones that are off, once they're all on, the fence is electrified.
Achievement - Electrifying Touch -
(Click on the fence to shock yourself, then click on the crow to shock the crow.)
Once back outside the gate, (now electrified) use the gloves on the fence and open the gate. Go through.
Once in the courtyard with the big moon in the center, grab the moonstone at the statue base. On the sign thats rusted over is a animal head slider, grab it. Click on the rubble next to the sign, and notice you could put items together to move it, just remember it for later. In the rubble grab the moonstone on the left and the Serpentine Ring to the right (1) Notice the plank nailed to the wall, remember it and exit out. Go right.
Youll be greeted with a cutscene about a woman named Maggie. Afterward once in the courtyard with the woman statue, click on the rag to the left. On the right of the courtyard click on the plank in the fence, and the slider hidden to the right of it. Move forward toward the church.
To the right of the church is a graveyard, head there first.
The graveyard is covered by chemicals, so use the cloth and the duct tape on the chemical bin, you'll be greeted by a cutscene about a woman named Sandy. Click to the right of the graveyard and grab the pipe piece on the ground. go back to the church.
On the church there is a small fountain, click the pipe puzzle to the right of the fountain and put the piece you found there.
flip the top one to face right, next one horizontal, next one horizontal and down.the one beneath is in the right place, so the one next to it make horizontal and down. the one beneath it horizontal and up. this will put off the first row, so fix those in the order of left to right, then it should fix itself and reveal a key that was in the drain. Grab the key
head back to the moon courtyard.
Once at the moon courtyard, head forward toward the library.
Out front of the library there is a body, examine the body and take the Serpintine Ring. You can't touch the body yet, so go up to the library door and take the axe that's to the right. Go back to the church.
Go back to the root covered door to the left of the church and use the axe on the wood, and get a stick. Grab the Serpintine Ring to the upper right of the scene. Use the old key on the lock. Open the hatch and grab the last slider. These sliders are used to open the library so go back to the library.
Put the sliders on the door and get ready for another puzzle.
The strategy here is to get all the sliders from the bottom to the top. Move the second to left first, halfway. third to the top. fourth to the top. the second up twice, first up once, third up once. third up once, first up twice. second up twice and it should open.