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M.O.R.E.

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M.O.R.E. - Gameplay

M.O.R.E is a turn-based space strategy game inspired by the 1996 title Master of Orion II and aims to attract players into exploring the universe using a huge arsenal of space-themed events.

General

The game is broken into 9 important parts which define the whole gameplay experience:

  • Spacepedia: a menu containing all the game data (like a guide);
  • Government: allows you to have an overview of your galactic empire;
  • Planets: discoverable places in the various Galaxies;
  • Science: a section containing the currently researched tech tree;
  • Leaders: heroes supporting your empire;
  • Shipyard: where you manage and design spacecraft;
  • Diplomacy: establishing relationships with other civilizations;
  • Fleets: your way to lead spacecraft fleets;
  • Espionage: a tab which allows intelligence actions and counter-intelligence measure;

Players connected to the internet will have their stats recorded and get awards, skill comparation with other players and the popular achievements.

Galaxy

Galaxies are generated randomly and configurable by size, thickness, type (lenticular, elliptical, spiral, irregular, spiral with a bar), age, etc. The appearance differs between galaxies and each feature black holes, solar systems, wormholes, and more.

Elements

  • Stellar Systems: single, double and triple stars;
  • Stars: 5 types and 9 color themes;
  • Planets: there are 80 planet types fit under 4 categories (solid, liquid, gas and techtonic);
  • Nebulaes: dark, emission, reflection and planetary;
  • Black Holes, Asteroids, Moons and Pulsars;
  • Wormholes: one or two-way;
  • Ancient Civilizations

There is also an Information Mode through which the players can learn more about the galactic in-game elements.

War

You take control of a fleet and you have to defeat the enemy vessel using ships, missiles, rays, planes and tons of other weapons and technology assets. It is essential that you use the environment in your advantage in order to succeed.

Diplomacy

As you advance through the game, you will encounter a large variety of AI types which will either team up with or against you. The difficulty grows as you go through the game and you can trade, send support troops to your allies, gain reputation and use it to overwhelm the enemy alliances.

Races

The game pits 20 alien races, each with a unique history, buildings, weapons, structures and scenarios. Here's a list of the races announced so far:

 Ameslarians      Arranos       Brutas     Felidians       Hvalurs    
Lithodoros Maa-ar Mechimeran Myrmecians Nosnarians
Olagarroans Proteans Raefillis Skiteli Skribdis
Stjornurians Terrans Ubarros Velmenese Zientzielari

Economy

It's very important that you establish a strong economy in order to survive the game. The interesting thing is that unlike more strategy games, M.O.R.E.'s economic system will not be so automatic and will require your constant attention.

By the time, you can establish build queues, merge collonies, design and produce spaceships and even destroy entire Solar Systems. Interesting eh?

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Last updated by Skarrian, 9th September

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M.O.R.E. Gameplay

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Quick Details

Genre Strategy
Sub-Genres(s) Turn-Based
Theme(s) Space
Alternative Name(s) Military. Organization. Research. Economy.

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57 points Skarrian

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