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Weapons and Gadgets
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Note: All descriptions and information are from the instruction book.
Note: There might be more guns in the game, but they are probably very
rare.
Seamaster Speargun
Capacity: 2 rounds
Damage: High
Range: Low
Ammunition: Spears
Zoom: None
Double-barreled spear gun suitable for underwater use. Barrels can be fired
singly or both together.
Delta 900 Mag
Capacity: 5 rounds
Damage: High
Range: Medium
Ammunition: Bolts
Zoom: Up to x4
Pump-action crossbow with detachable magazine. Developed for the hunting
market, the Delta 900 is also an effective sniping weapon.
Wolfram P2K
Capacity: 16 rounds
Damage: Low
Range: Low
Ammunition: 9mm
Zoom: None
Light weight, high-capacity semi-automatic pistol. Another classic from
Wolfram GmbH. Alternate fire is silenced.
Raptor Magnum
Capacity: 8 rounds
Damage: High
Range: Low
Ammunition: .44 Mag
Zoom: None
.44 Magnum semi-automatic pistol. The heavy caliber round means there is only
limited magazine capacity. Alternate fire uses laser sight.
Mustang .44
Capacity: 6 rounds
Damage: High
Range: Medium
Ammunition: .44 Mag
Zoom: Up to x2.5
.44 Magnum revolver from Mustang Industries, popular with big-game hunters.
Slow to fire and reload, this pistol has impressive range and stopping power.
Meyer TMP
Capacity: 25 rounds
Damage: Low
Range: Medium
Ammunition: 9 mm
Zoom: None
Small machine pistol with a high rate of fire. Light weight, but remarkably
tough and very reliable. Alternate fire is single-shot.
Deutsche M45
Capacity: 25 rounds
Damage: Medium
Range: Medium
Ammunition: .45ACP
Zoom: None
Heavy-caliber submachine gun. An update of the classic M9, this sacrifices
rate of fire for more stopping power. Alternate fire is 2-round burst.
Ingalls Type 20
Capacity: 30 rounds
Damage: Medium
Range: Medium
Ammunition: .45ACP
Zoom: None
Silenced heavy machine pistol with a high rate of fire. Popular among
terrorists and urban criminals. Alternate fire is single-shot.
MB POW90
Capacity: 50 rounds
Damage: Medium
Range: High
Ammunition: 5.7 mm
Zoom: Up to 1.5x
High power, high-capacity personal defense weapon from Munitions Belguiqe.
Reloading is however rather slow. Alternate fire is single shot.
Soviet KA-57
Capacity: 30 rounds
Damage: High
Range: High
Ammunition: 7.62 mm
Zoom: None
Heavy assault rifle with good stopping power but limited accuracy. Standard
issue weapon for the Russian military. Alternate fire is 3-round burst.
Meyer Bullpup
Capacity: 30 rounds
Damage: High
Range: High
Ammunition: 5.56 mm
Zoom: Up to x3
Compact and highly accurate assault rifle. Carrying handle features a
telescopic sight. Alternate fire is fully automatic.
Mustang MAR-4
Capacity: 30 rounds
Damage: High
Range: High
Ammunition: 5.56 mm
Zoom: Up to x2
Fast-firing assault carbine manufactured by Mustang Industries for the US
military. Alternate fire is 3-round burst.
Mustang MAR-4GL
Capacity: 1 round
Damage: Very High
Range: High
Ammunition: 40 mm
Zoom: None
A MAR-4 carbine with an under-barrel single-shot grenade launcher. Alternate
fire is HE grenade.
Frinesi Special 12
Capacity: 8 rounds
Damage: High
Range: Low
Ammunition: 12 gauge
Zoom: None
Shotgun capable of pump-action or automatic fire Inaccurate at a distance and
slow to reload, but powerful.
Suisse SSR 4000
Capacity: 5 rounds
Damage: High
Range: Very high
Ammunition: 7.62 mm
Zoom: Up to x5
Superbly accurate sniper rifle with silencer and telescopic sight. Designed
for covert missions, the bolt action makes it slow to fire and reload.
Deutsche SA90
Capacity: 20 rounds
Damage: High
Range: Very high
Ammunition: 7.62 mm
Zoom: Up to x5.5
Automatic sniper rifle with powerful sights. Capable of semi-automatic fire,
this is designed for military use.
GL 40
Capacity: 1 round
Damage: Very high
Range: High
Ammunition: 40 mm
Zoom: Up to x2
Single-shot grenade launcher. Usually these grenades explode on impact, but
on alternate fire they explode after a five second delay.
RL 22
Capacity: 1 round
Damage: Very high
Range: Very high
Ammunition: Rockets
Zoom: Up to x2
Disposable anti-tank rocket launcher. Very damaging but must be discarded
after single use.
AT 420 SENTINEL
Capacity: 4 rounds
Damage: Very high
Range: Very high
Ammunition: Missiles
Zoom: Up to x4
Multi-tube missile launcher designed for use against armored vehicles or
helicopters. Once fired, user guides missile by pointing laser dot at desired
target. Alternate fire is unguided fully automatic.
Sticky Grenade
Small explosive devices which can be attached to most surfaces, and which
detonate with great force after 5 seconds.
Stun Grenade
These are used to disorient and subdue targets rather than do any permanent
damage, generating 1,000,000 candela of light and 175 decibels of noise. This
will cause 5-15 seconds of disorientation to anyone within a 10-meter radius.
Frag Grenade
Fragmentation grenade with a time-delay fuse. On detonation, the blast and
shockwave will effect an area of 15m radius.
Watch: Stunner
Capacity: 100
Damage: Stun
Range: Low
Ammunition: Recharges
Fires an ultraviolet laser beam down which an electrical current is passed.
Target is immobilized but suffers no lasting damage. Power cell recharges
automatically.
Watch: Dart
Designed to look like a normal wristwatch, this is actually a concealed dart
gun activated by nerve impulses from the wrist muscles. It is intended for
covert infiltration missions, and fires small tranquilizer darts capable of
dropping a fully-grown man on the spot.
Watch: Laser
A short-range cutting laser is built into the watch. The beam will cut
through most materials but rapidly depletes the watch's power cell.
Watch: Grapple
The watch contains a miniature grappling hook with 50' high-tensile
microfilament able to support 800 lbs. Zoom: up to x4.