Expert and Impossible Difficulty
Successfully complete Chapter 10 quotSecrets amp Salvationquot to unlock Expert and Impossible Difficulty modes for play in Story Mode
Gecko Codes EU
NOTE The following codes work only when used with a softmodded Wii running the Gecko OS or compatible homebrew application These codes WILL NOT WORK without a compatible application
Game ID RZJP69
Unlock all Missions Comics
077FB800 0000000C
38C0000F 90DD0004
4A83DE28 00000000
0403962C 497C21D4
Have Max Weapon Level
0423BB0C 3B800004
0423BB10 9B9E0028
Infinite Health
040DDA40 60000000
Infinite Ammo
0421AA54 3BC00000
Rapid Fire
0423A4DC 60000000
Infinite Glow Worm
0411C77C 60000000
Keep track of the weapon upgrades you miss
Perfect Load ie Fast Reload
Unlock 4 levels from Challenge Mode
At the title screen press down up left right right left A sound will indicate that you have put the code in correctly
Weapons
The guns are unlocked as you find them scattered through out the game Level 1 2 and 3 have 1 2 and 3 weapons to pick up respectively Other levels have about 4 or 5 After you find a gun and finish the chapter you can then choose it as your starting primary weapon in the challenge levels
Ripper
Primary Hold the trigger down to hold a spinning saw blade out in front of you Move it around to cut limbs off and block enemies from grabbing you Though each blade lasts long enough to cut through multiple enemiesbut it is very short range only letting the longer range physical attacks get you It does however push them back or cut limbs off though only to one necromorph at a time
Secondary It shoots one of the blades straight out with a good rate of fire It is similar to the horizontal plasma cutter but a good hit will take down an enemy instead of just a limb and it will go through multiple targets Make this your primary use and stasis enemies to get that good headneck shot
Line Gun
Primary It shoots a very wide beam that travels through enemies and deals massive damage but they travel noticeably slow enough that moving enemies that are far away are difficult to hit A decent upper body shot will sever the head and arms of most targets
Secondary Fires a mine that has a huge explosion though it has a delayed timer Those just outside of the kill radius will be knocked down
PSec Pistol
Primary High rate of single shot fire though pretty low damage
Secondary Knocks back enemies more so then primary trading off lower rate of fire extra ammo usage and less damage Stick with firing primary real fast
Pulse Rifle
Primary Very high rate of fire and holds enemies from advancing To conserve ammo try shooting in quick bursts
Secondary More like a shotgun blast with a wide dispersal It takes more time then Id like to charge Havent found a use for it yet
Flame Thrower
Primary Great at crown control primary actually has a short to medium range It sets them ablaze and halts them in their tracks even knocking them back some I find that repeatedly firing works better then holding down the trigger to spray them knocks them back a little more and conserves ammo since your not firing at the nothing between the targets Then quickly switch to the rivet gun to add a shot or two
Secondary Missing your target may still cause some damage from a small explosion but not much considering it uses up extra160
continue rarr