Guerrilla Games' art director, Jan-Bart van Beek, has revealed to Videogamer that the studio's newly-revealed title Horizon: Zero Dawn will run at 1080p and 30 FPS, and that it uses a modified Killzone: Shadow Fall engine:
"It is actually still the same engine but then [there is] an enormous leap from Shadow Fall to this. The Shadow Fall engine isn't an open-world streaming world engine so for the last two years a lot of technological effort has gone into actually being able to make it work like this."
In other related news Guerrilla has also announced that there will be no in-depth tutorials in the game; players will instead be encouraged to work things out via trial and error.
Horizon: Zero Dawn, which was revealed during Sony's E3 press conference, is set to release exclusively on the PlayStation 4 next year.
Source:
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