EA DICE nearly turned down the opportunity to develop Star Wars Battlefront because it was busy with other projects.
"Disney came to EA looking for a partner to make games and suggested, 'Maybe DICE should make a Battlefront game'," studio general manager Patrick Bach told OXM, as reported by GamesRadar. "On our side, we had this opportunity but were fully booked with other work and thought, ‘Argh, we can’t do that!’ But then the heart kicks in, says ‘we will figure it out,’ and we figured it out. Because you can’t say no to a project like that."
"You piece it together based on competence, passion, availability – although that’s easier to fix," added Bach. "You need the right people in the right place to do the right ‘thing’. Even though you don’t know what that is yet, you still have an idea of the concept. From that you say, “okay, we need this person or that person.” Then, of course, you have to hire a lot of people; you swap people around. Some people just won’t be interested; other people have been building Battlefield games for ten years and want to try something else. And other people say, ‘I would love to work on Star Wars, but... I don’t work for [DICE].’ So it’s a mix of everything, a very organic process."
Star Wars Battlefront releases on the PlayStation 4, Xbox One, and Windows PC on November 17th.
Source:
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