Dying Light lead game designer Maciej Binkowski has told GameSpot that The Following expansion was inspired by feedback from the community.
"It's the feedback from the community," said Binkowski. "We have people asking us for more. They're all, 'Now I've got the best weapons, I've got the best modes, I've got the best elemental weapons, I've got everything. I've got skills. I'm killing everything, bring me some challenges.' So we said, 'Alright!'"
"We love people that play our game. They're absolutely phenomenal. The truth is, we're only alive because of them. That's the thing we do. We want to bring as much value for our customers as possible."
"If you see what's going on in the market, community isn't important only for video games, it's for any product out there. It's basically, you create community first and then you release the product because it's not about what you want to say, it's about what people want to listen to. Yeah, we're a fan of zombie games, we're fans of open world games, we're a fan of brutal melee combat. Yeah, but it's business so you deliver the product to a certain group of people."
"If you want these people to like your product, you just talk to them. It's a matter of opening certain channels so that people can express what they like, what they don't like, what they wish for. Stay in close, and it makes wonders. I'm still surprised how big of a following--no pun intended--we have."
The Following expansion releases on February 9th for the PlayStation 4, Xbox One, and Windows PC.
Source:
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