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Super Kid Cannon: An Interview with George Francis

23rd January, 0 replies

Skyjoy Interactive, iOS, Android, Microsoft Windows, Windows Phone, Super Kid Cannon
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Super Kid Cannon is an upcoming mobile game from Skyjoy Interactive, an indie developer based in Miami. It features a rather cute, but no doubt deadly (in a good way) red panda who is determined to save his beloved Justine from the clutches of evil.

So far, so very Mario, and indeed the team at Skyjoy make several nods towards some of gaming's biggest icons, including Mario and Sonic. With decades of experience in the industry behind them they're determined to craft new IP, and even a new genre. Super Kid Cannon is a 'Vertical Launcher', which involves a mix of puzzle and strategy gameplay.

I had a chance to ask the company's Creative Marketer, George Francis, about the game and the inspirations behind it:


Q. It seems like you have a small but dedicated staff at Skyjoy, many of which have a lot of development experience under their belts; what inspired you guys to create your own studio/join an indie start-up? It must be pretty daunting and risky, even for experienced developers.

A. Dedicated is an understatement, Craig! Some of our guys, including the Portilla brothers, have been making games since the mid 1980's. Having said that, the inspiration came from the best place it could ever come from -- the heart. We TRULY love videogames. From top to bottom, we are all gamers here. So what better way to show our love than to create a game we love, and share with the universe? Of course, there is always a risk in everything you do, but you suck it up and deal with it when you love what you're doing.

To read the full article check out the link below.

Source:

gamrreview.com/article/90945/…

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