War of the Vikings comes to us from Fatshark - the makers of War of the Roses. With that game selling well enough for Paradox Interactive to turn it into a franchise, Fatshark has decided to dip its toes into Viking warfare rather than the classic English Medieval warfare we’ve all become accustomed to over the years with games like Chivalry, the Total War series, and Crusader Kings.
War of the Vikings is a third person online multiplayer game which places you on either a Norman or a Saxon team and tasks you with battling it out with the opposing team in set game modes. In my 3 hours of play so far, I’ve come across two game modes: conquest and deathmatch. The former consists of attacking enemy markers on the map, holding each long enough for it to become yours permanently. The latter is a traditional deathmatch, where each team skilfully kills more of the other before the time limit expires or the set kill count has been reached.
The control mechanics are unique and offer a lot of opportunities for persistent players to master and hone their skills. To attack, you click and hold the left mouse button after moving the mouse in the direction you wish to slash. You hold the mouse button down to charge the strength of your attack, meaning you’re always checking how long you’ve held down a click to ensure you don’t over-do it and accidentally weakly attack an enemy. To defend, you right click and perform the same motion to block in a given direction, allowing you some degree of flexibility when encountering other players...
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