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Shadow Fiend (Dota 2)

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Shadow Fiend (Dota 2) - Shadow Fiend Skills

This page details each of Shadow Fiend's abilities/skills.

First Ability

Shadowraze (Near) [Keybind: Q]
AbilityAffectsDamage
No Target Enemies Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
  • Range: 200
  • Radius: 250
  • Damage: 100/175/250/325
  • Cooldown: 10 seconds
  • Mana Cost: 75
Lore: Nevermore's trademark for harvesting souls.
  • Is blocked by Spell Immunity.
  • Is not blocked by Linken's Sphere.
  • When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.
Shadowraze (Medium) [Keybind: W]
AbilityAffectsDamage
No Target Enemies Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
  • Range: 450
  • Radius: 250
  • Damage: 100/175/250/325
  • Cooldown: 10 seconds
  • Mana Cost: 75
Lore: Nevermore's trademark for harvesting souls.
  • Is blocked by Spell Immunity.
  • Is not blocked by Linken's Sphere.
  • When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.
Shadowraze (Far) [Keybind: E]
AbilityAffectsDamage
No Target Enemies Magical
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
  • Range: 700
  • Radius: 250
  • Damage: 100/175/250/325
  • Cooldown: 10 seconds
  • Mana Cost: 75
Lore: Nevermore's trademark for harvesting souls.
  • Is blocked by Spell Immunity.
  • Is not blocked by Linken's Sphere.
  • When Shadowraze is learned, three independent abilities will be given to Shadow Fiend, each one casting a Shadowraze at a specific distance in front of him. The cooldowns are not shared.

Second Ability

Necromastery [Keybind: D]
AbilityAffects
Passive Self
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
  • Maximum souls: 15/22/29/36
  • Bonus damage per soul: 2
Lore: Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
  • Denies, neutral creeps, wards, and buildings also provide bonus damage through Necromastery.
  • Illusions will not have the souls owned by the original Shadow Fiend, but will be able to gain souls of their own. Souls obtained by illusions will not give the original Shadow Fiend souls.
  • The soul (with its 500 movement speed) must reach Nevermore before providing its bonus damage.
  • The more souls Shadow Fiend has, the more powerful Requiem of Souls will be.

Third Ability

Presence of the Dark Lord [Keybind: F]
AbilityAffects
Aura Enemies
Shadow Fiend's presence reduces the armor of nearby enemies.
  • Radius: 900
  • Armor Reduction: 3/4/5/6
Lore: Even being near Nevermore eats away at one's soul.
  • Is not blocked by Spell Immunity.
  • Is used by Illusions.
  • Fully stacks with other armor reduction abilities and auras.

Ultimate Ability

Requiem of Souls [Keybind: R]
AbilityAffectsDamage
No Target Enemies Magical
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Also, the half the souls you lose on death are released in as if the spell was cast.
  • Damage Radius: 1375/1425/1475
  • Damage Per Line: 80/120/160
  • Slow Radius: 700
  • Slow Duration: 5
  • Slow: 25%
  • Damage Reduction: 50%
  • Damage Reduction Duration: 5
  • Cooldown: 120/110/100
  • Mana Cost: 150/175/200
Lore: The captured souls of those past slain are released to ravage their former allies.
  • Damage is blocked by Spell Immunity, the debuff is not.
  • Is blocked by Linken's Sphere.
  • Cannot be purged.
  • The amount of damage dealt is related to the number of souls captured with Necromastery.
  • Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 18 lines.
  • The closer the targeted unit is, the greater the number of lines hit it.
  • Reduces both movement speed and attack damage of units in a 675 radius.
  • This ability can give full damage if Shadow Fiend is in the very centre of the body of the enemy by using Shadow Blade or Phase Boots.
  • This ability breaks invisibility a short time before it's released.
  • When using Shadow Blade Shadow Fiend will not get revealed during the cast time. (Does not work with an Invisibility Rune).

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Last updated by Machina, 20th December

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Shadow Fiend (Dota 2) Shadow Fiend Skills

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Quick Details

Portrayed by
John Patrick Lowrie
Alternative name(s) SF, Nevermore
Full name Nevermore the Shadow Fiend

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