The basic concept is that the player moves their character into strategic positions, based on the move rate of that character, choose a form of attack, and chooses a target. The attack will do damage, miss, or do no damage. That being said, there are a few additional features available:
Lifting and Throwing
Only human classes can lift players and monsters and once a target is lifted, you have the option to throw them or perform a tower attack. For throwing, each class has a specified distance and height that they can throw.
If you pick up an enemy and throw it, you can force it to walk back or maybe get it stuck on its own "island", but you can also throw it into another monster, merging the two. Beware, that if you hold an enemy and end the turn, the character holding the enemy will receive damage.
If you pick up an ally, you can throw them to quickly close the distance in battle.
You can also lift geo symbols and chests for various reasons., such as to get them away from enemies or to remove them from invincibility geo symbols.
Combos
Combos are obtained by having someone stay in one place and perform actions. The greater the number of actions in a row, the greater percentage increase of damage or healing. The maximum combo boost you can get is 475% after 256 combos.
Chains
Chains are performed by attacking the same enemy with different characters in one turn and in one execution. Chains increase the damage of each character in the chain. The initiator receives no bonus, but each character afterwards gains a bonus with each character gaining a greater bonus than the last. Chains must be performed against the same enemy and in one execution.
Geo Panels / Effects / Symbols
Although it sounds complicated at first, you will quickly understand and get the hang of this feature. Geo Panels are designated by areas of colored panels on the floor. These tiles are controlled by a Geo Symbol, which is on one of the panels within the effected area.
Geo Symbols impose certain effects on all panels in the area of effect, some good, most of them bad. In order to get rid of the effect, you will need to destroy the Geo Symbol creating the effect, but there is an additional issues with this.
If the color of the Geo Symbol is the same color as the floor, the effect will simply disappear. If you destroy a Geo Symbol on a floor that's a different color, the colored tiles will disappear and damage everything that's in the effected range. This can be great for damaging enemies, but can also damage your party. Note that you can pick up Geo Symbols and throw them to another area if desired.
| See the following page for more in-depth info on Geopanels, including effects and chaining strategies. |