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Ghosts 'n Goblins

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Ghosts 'n Goblins - Port Variations

Early Ports

Commodore 64

The Commodore 64 version was released in 1986 and is best known for its music by Mark Cooksey. Due to the limitiations of the Commodore 64, it only features The Graveyard and Forest, The Ice Palace, The Floating Platforms and Firebridge and The Caves. There are also slight changes to the story and characters.

Commodore 16

The Commodore 16/116 and Commodore Plus/4 version was also released in 1986 by Elite Systems. Designed to work on a Commodore 16, the game has only two simplified levels and no music.

Commodore Amiga

The Commodore Amiga version was released in 1990 and its advanced hardware allowed for a better port of the arcade than previous version. It did not, however, do as well commercially as the Commodore 64 release.

Other Ports

Ghosts'n Goblins was also ported to the ZX Spectrum, Amstrad CPC, Atari ST, IBM PC compatibles, Sharp X68000.

 

Later Ports

Nintendo Entertainment System

The NES version was developed by Micronics.

Game Boy Color & Game Boy Advance

This NES version was ported into a Game Boy Color version, which used passwords to allow the player to jump to certain levels and a Game Boy Advance version, as part of Classic NES series in Japan only.

Wii

The NES version was re-released for download on Wii's Virtual Console on December 10, 2007 (NA) and October 31, 2008 (PAL).

The arcade version was re-released on the Virtual Console on November 16, 2010 (JP), January 7, 2011 (PAL) and January 10, 2011 (NA).

 

Compilation Release

The original arcade version, along with Ghouls'n Ghosts and Super Ghouls'n Ghosts, was included in the compilation Capcom Generations Vol.2: Chronicles of Arthur for the PlayStation (JP and PAL) and Sega Saturn (JP).

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Quick Details

Franchise(s)
Ghosts 'n Goblins
Developer(s)
Capcom
Micronics
Publisher(s)
Capcom
Elite
Release Dates
Arcade

Sep 19, 1985

Nintendo Entertainment System

Jun 13, 1986

Nov 1, 1986

Mar 23, 1989

Commodore 64

Dec 1, 1986

Dec 1, 1986

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